Deck 3.3


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Great!
Synergy Deck synergy Good

Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirits Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Bandit Electro Wizard

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirits Mini P.E.K.K.A Battle Ram Princess Bandit

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Mini P.E.K.K.A Bandit Electro Wizard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Fire Spirits Battle Ram Princess
Zap Fire Spirits Battle Ram
Tornado Battle Ram
The Log Fire Spirits Battle Ram Princess Bandit
Arrows Fire Spirits Princess
Fireball Battle Ram Princess Electro Wizard
Poison Princess Electro Wizard
Lightning Mini P.E.K.K.A Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fire Spirits Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fire Spirits Fireball Princess

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirits Mini P.E.K.K.A Battle Ram Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirits Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fire Spirits Princess Bandit Fireball Mini P.E.K.K.A Battle Ram Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Fire Spirits Princess Bandit

Synergies   8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Fireball Princess Electro Wizard Fire Spirits Mini P.E.K.K.A Battle Ram Bandit
Fire Spirits + Mini P.E.K.K.A Zap Princess Battle Ram Bandit
Fireball + Zap Princess
Mini P.E.K.K.A + Fire Spirits Zap
+ Bandit Fire Spirits Zap Electro Wizard
+ Zap Fireball Fire Spirits Bandit
+ Battle Ram Electro Wizard Princess Fire Spirits Zap
+ Zap Battle Ram Bandit

Counters   57 82

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Electro Wizard Fire Spirits Princess Zap Fireball
Zap Electro Wizard Princess Fireball Fire Spirits
Fireball Princess Electro Wizard Bandit
Mini P.E.K.K.A Battle Ram Electro Wizard Fireball
Fire Spirits Princess Electro Wizard Fireball Mini P.E.K.K.A
Fire Spirits Fireball Princess Electro Wizard Zap
Princess Mini P.E.K.K.A Electro Wizard Fireball
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Battle Ram Electro Wizard Fire Spirits
Princess Fire Spirits Fireball Electro Wizard Zap
Bandit Princess Fire Spirits Fireball Zap Electro Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Fire Spirits Electro Wizard Bandit
Electro Wizard Fire Spirits Bandit Fireball Mini P.E.K.K.A Princess
Mini P.E.K.K.A Fire Spirits Bandit Electro Wizard
Princess Electro Wizard
Electro Wizard Mini P.E.K.K.A Bandit Zap Fireball Fire Spirits
Princess Electro Wizard Bandit Fireball Battle Ram
Fireball Fire Spirits Princess Electro Wizard
Fireball Fire Spirits Zap Princess Electro Wizard
Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Electro Wizard
Princess Fireball Battle Ram Electro Wizard
Mini P.E.K.K.A Bandit Princess Fireball Electro Wizard
Fireball Fire Spirits Electro Wizard Princess Mini P.E.K.K.A
Fireball
Fireball Electro Wizard Battle Ram Princess
Fireball Fire Spirits Princess
Fireball Zap Fire Spirits Electro Wizard
Electro Wizard Princess Zap Fireball Fire Spirits
Electro Wizard Fireball Fire Spirits Princess Zap
Fire Spirits Princess Electro Wizard
Fireball Princess Zap Fire Spirits Electro Wizard
Princess Electro Wizard
Princess Fireball Bandit
Bandit Electro Wizard Zap Mini P.E.K.K.A
Zap Fire Spirits Bandit Electro Wizard Mini P.E.K.K.A
Princess Electro Wizard Fireball Bandit Mini P.E.K.K.A
Electro Wizard Fireball Princess Fire Spirits Zap
Mini P.E.K.K.A Electro Wizard Bandit
Mini P.E.K.K.A Electro Wizard Bandit
Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard Bandit Princess
Mini P.E.K.K.A Bandit Electro Wizard
Battle Ram Electro Wizard Mini P.E.K.K.A
Mini P.E.K.K.A
Battle Ram Electro Wizard
Mini P.E.K.K.A Electro Wizard
Electro Wizard Mini P.E.K.K.A Fire Spirits Bandit
Fireball Electro Wizard Princess Bandit Fire Spirits
Electro Wizard Mini P.E.K.K.A Battle Ram Bandit Fire Spirits Zap
Bandit Mini P.E.K.K.A Electro Wizard Zap
Mini P.E.K.K.A Bandit Electro Wizard
Fireball Mini P.E.K.K.A Zap Electro Wizard
Princess Fireball Bandit Fire Spirits Electro Wizard Zap
Electro Wizard Zap Fireball Princess Fire Spirits
Fireball Mini P.E.K.K.A Bandit Fire Spirits Electro Wizard
Princess Fireball Electro Wizard Fire Spirits Mini P.E.K.K.A Bandit
Electro Wizard Mini P.E.K.K.A Zap
Electro Wizard Zap Princess
Electro Wizard Mini P.E.K.K.A Zap Fire Spirits Princess
Fireball Electro Wizard Zap Princess
Bandit Mini P.E.K.K.A

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Fire Spirits Princess Zap Electro Wizard Fireball
Fire Spirits Bandit Electro Wizard
Fire Spirits Zap Electro Wizard Princess Bandit
Zap Princess Fire Spirits Electro Wizard Bandit
Zap Electro Wizard Princess Fire Spirits Fireball
Fire Spirits Zap Princess Electro Wizard Mini P.E.K.K.A
Princess Fireball Electro Wizard Bandit Fire Spirits
Mini P.E.K.K.A Bandit Princess Electro Wizard Fire Spirits
Fire Spirits Fireball Princess Electro Wizard
Bandit Fireball Princess Electro Wizard
Fireball Princess Battle Ram
Electro Wizard Battle Ram
Bandit Electro Wizard Mini P.E.K.K.A
Fireball Fire Spirits Zap Princess Electro Wizard Bandit Battle Ram
Princess Battle Ram
Battle Ram Zap Electro Wizard Princess Fire Spirits Fireball
Electro Wizard Bandit Mini P.E.K.K.A
Zap Fireball
Battle Ram
Bandit Fireball Mini P.E.K.K.A Fire Spirits Electro Wizard Princess

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