My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Battle Ram Witch Inferno Dragon Lumberjack
Zap
Battle Ram Witch Inferno Dragon
Barbarian Barrel
Battle Ram Wizard Witch Lumberjack
The Log
Mini P.E.K.K.A Battle Ram Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Battle Ram Wizard Witch Inferno Dragon Lumberjack
Fireball
Battle Ram Wizard Witch Inferno Dragon Lumberjack
Poison
Wizard Witch
Lightning
Mini P.E.K.K.A Battle Ram Wizard Witch Inferno Dragon Lumberjack
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mini P.E.K.K.A Battle Ram Inferno Dragon Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Mini P.E.K.K.A Battle Ram

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Mini P.E.K.K.A Witch The Log Lumberjack
Mini P.E.K.K.A
Zap Wizard The Log Lumberjack
Battle Ram
Zap The Log Witch Lumberjack
Wizard
Mini P.E.K.K.A Lumberjack
Witch
Zap Battle Ram Lumberjack
The Log
Battle Ram Zap Mini P.E.K.K.A Lumberjack
Inferno Dragon
Lumberjack
Zap Mini P.E.K.K.A Battle Ram Wizard Witch The Log

Defense Synergies 2 12

Zap
Mini P.E.K.K.A Witch The Log Inferno Dragon Lumberjack
Mini P.E.K.K.A
Zap The Log Wizard Witch
Battle Ram
Wizard
Mini P.E.K.K.A The Log Lumberjack
Witch
Zap Mini P.E.K.K.A The Log Lumberjack
The Log
Mini P.E.K.K.A Zap Wizard Witch Inferno Dragon Lumberjack
Inferno Dragon
Zap The Log
Lumberjack
Zap Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Mini P.E.K.K.A Inferno Dragon Lumberjack Zap Witch The Log
Mini P.E.K.K.A Witch Lumberjack Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Lumberjack
Mini P.E.K.K.A The Log Lumberjack
The Log Zap Lumberjack
Inferno Dragon Zap Wizard Witch
Zap The Log
Mini P.E.K.K.A Witch Inferno Dragon Lumberjack
Mini P.E.K.K.A Lumberjack
Witch Zap Wizard The Log Lumberjack
Inferno Dragon Zap Wizard Witch
Mini P.E.K.K.A Lumberjack Zap Wizard Witch The Log
Wizard Zap Mini P.E.K.K.A Witch The Log Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Zap Mini P.E.K.K.A The Log Inferno Dragon Lumberjack
Wizard Mini P.E.K.K.A Witch Lumberjack
Zap Wizard Witch The Log Lumberjack
Zap Wizard Witch The Log Inferno Dragon Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Wizard Mini P.E.K.K.A Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Witch
Zap Mini P.E.K.K.A Wizard The Log Inferno Dragon Lumberjack
Lumberjack Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Lumberjack Zap The Log
Mini P.E.K.K.A Witch Inferno Dragon Lumberjack
Wizard Zap Witch
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Zap Mini P.E.K.K.A Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Witch Lumberjack
Zap The Log
Mini P.E.K.K.A Wizard Witch Lumberjack
Wizard Witch
Witch Zap Mini P.E.K.K.A The Log Inferno Dragon Lumberjack
Zap Mini P.E.K.K.A Wizard Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log
Wizard Zap Witch
Wizard Witch The Log
The Log Zap Wizard
The Log Zap Wizard
Mini P.E.K.K.A Lumberjack
Zap Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard Witch The Log
Wizard The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log
Zap Wizard Witch The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard Witch
Witch Inferno Dragon
The Log Zap Wizard Witch
Zap Wizard Witch The Log
Zap The Log
Zap Wizard Witch
Zap Wizard Witch
Mini P.E.K.K.A
Zap Wizard The Log
Zap
Wizard The Log
Zap Witch
Zap Wizard Witch
The Log
Mini P.E.K.K.A Wizard Lumberjack
The Log Zap Wizard
Zap
Zap Witch The Log
Zap Witch
Zap Witch The Log

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