My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Furnace Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Battle Ram Furnace
Zap
Battle Ram Furnace Dark Prince
Barbarian Barrel
Knight Battle Ram Furnace Dark Prince Electro Wizard
The Log
Battle Ram Furnace Dark Prince
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Knight Battle Ram Dark Prince Electro Wizard
Fireball
Battle Ram Furnace Electro Wizard
Poison
Furnace Electro Wizard
Lightning
Knight Battle Ram Furnace Dark Prince Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Battle Ram Furnace Dark Prince Electro Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Battle Ram

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Electro Wizard Knight Furnace Dark Prince The Log
Knight
Battle Ram Zap Furnace The Log Electro Wizard
Battle Ram
Zap Knight The Log Furnace Lightning Electro Wizard
Furnace
Zap Knight Battle Ram Dark Prince
Dark Prince
Zap Furnace Lightning Electro Wizard
Lightning
Battle Ram Dark Prince
The Log
Battle Ram Zap Knight
Electro Wizard
Zap Knight Battle Ram Dark Prince

Defense Synergies 2 12

Zap
Electro Wizard Knight Furnace Dark Prince The Log
Knight
Electro Wizard Zap Furnace The Log
Battle Ram
Furnace
Zap Knight Dark Prince Electro Wizard
Dark Prince
Zap Furnace The Log Electro Wizard
Lightning
The Log
The Log
Zap Knight Dark Prince Lightning Electro Wizard
Electro Wizard
Zap Knight Furnace Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight The Log Electro Wizard
Zap Knight Furnace Dark Prince The Log Electro Wizard
Furnace Knight Dark Prince Lightning Electro Wizard
Knight Furnace Dark Prince Electro Wizard
Lightning Dark Prince The Log
The Log Zap Furnace Dark Prince Electro Wizard
Furnace Lightning Electro Wizard Zap
Lightning Zap The Log Electro Wizard
Furnace
Knight Dark Prince Electro Wizard
Electro Wizard Zap Knight Furnace Dark Prince The Log
Zap Furnace Electro Wizard
Furnace Zap Knight Dark Prince Lightning The Log Electro Wizard
Zap Furnace Dark Prince The Log Electro Wizard
Knight Furnace Electro Wizard
Zap Furnace Lightning The Log Electro Wizard
Knight Furnace Dark Prince Electro Wizard
Zap Knight Furnace Dark Prince The Log Electro Wizard
Zap Furnace The Log Knight Dark Prince Electro Wizard
Electro Wizard
Dark Prince Knight Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Furnace Dark Prince Electro Wizard
Electro Wizard Zap Knight Lightning The Log
Zap Knight Furnace Dark Prince Lightning The Log Electro Wizard
Dark Prince Lightning Zap Knight The Log Electro Wizard
Knight Dark Prince
Furnace Zap Electro Wizard
Dark Prince Knight Furnace Lightning Electro Wizard
Knight Dark Prince
Zap Lightning Electro Wizard Knight Dark Prince The Log
Knight Dark Prince
Lightning Zap Dark Prince The Log Electro Wizard
Dark Prince Lightning Knight
Furnace
Electro Wizard Zap Knight Furnace Dark Prince Lightning The Log
Zap Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight The Log
Zap The Log Electro Wizard
Lightning The Log
Lightning Knight Dark Prince The Log
Zap Furnace Dark Prince The Log
Zap Furnace
Furnace The Log
The Log Zap Lightning
The Log Zap Lightning
Lightning Electro Wizard
Lightning Zap Knight Dark Prince The Log Electro Wizard
Lightning Zap
Lightning Knight The Log
Lightning
Lightning Zap Furnace The Log
Lightning Zap Furnace The Log
Lightning Furnace The Log
Lightning
Lightning
Lightning Zap Dark Prince The Log Electro Wizard
Lightning Zap The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Zap The Log
Zap The Log Furnace Dark Prince
The Log Zap Lightning Electro Wizard
Lightning Zap The Log
Lightning Zap The Log
Lightning Zap Furnace Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap The Log
Zap Lightning Electro Wizard
Lightning The Log
Zap Lightning Electro Wizard Dark Prince
Lightning Zap Electro Wizard
The Log
Lightning Knight Dark Prince Electro Wizard
The Log Zap Lightning
Lightning Zap
Dark Prince
Zap Lightning The Log Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Dark Prince The Log Electro Wizard

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