My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Battle Ram Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Battle Ram Bandit
Giant Snowball
Bats Goblin Gang Minion Horde Battle Ram
Zap
Bats Goblin Gang Minion Horde Battle Ram Bandit
Barbarian Barrel
Goblin Gang Battle Ram Wizard Bandit
The Log
Goblin Gang Battle Ram Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Battle Ram Wizard Bandit
Fireball
Goblin Gang Minion Horde Battle Ram Wizard Bandit
Poison
Bats Goblin Gang Minion Horde Wizard
Lightning
Battle Ram Wizard Bandit
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Bandit Battle Ram Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Battle Ram Bandit
Zap
Battle Ram Bats Minion Horde Bandit Mega Knight
Goblin Gang
Battle Ram Bandit
Minion Horde
Mega Knight Zap Battle Ram
Battle Ram
Zap Bandit Bats Goblin Gang Minion Horde
Wizard
Bandit Mega Knight
Bandit
Battle Ram Bats Zap Goblin Gang Wizard Mega Knight
Mega Knight
Bats Minion Horde Zap Wizard Bandit

Defense Synergies 1 10

Bats
Zap Bandit Mega Knight
Zap
Mega Knight Bats Goblin Gang Minion Horde Bandit
Goblin Gang
Zap Bandit
Minion Horde
Zap
Battle Ram
Wizard
Bandit Mega Knight
Bandit
Bats Zap Goblin Gang Wizard Mega Knight
Mega Knight
Zap Bats Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Bats Zap Goblin Gang Bandit Mega Knight
Goblin Gang Minion Horde Mega Knight Bats Bandit
Minion Horde Bats Goblin Gang Bandit Mega Knight
Mega Knight
Goblin Gang Bats Zap Bandit Mega Knight
Bats Minion Horde Zap Goblin Gang Wizard
Zap Bandit Mega Knight
Minion Horde Goblin Gang
Goblin Gang Minion Horde Bandit Mega Knight
Bats Goblin Gang Minion Horde Zap Wizard Bandit Mega Knight
Minion Horde Bats Zap Goblin Gang Wizard
Minion Horde Mega Knight Bats Zap Goblin Gang Wizard Bandit
Wizard Mega Knight Bats Zap Goblin Gang Minion Horde
Goblin Gang Minion Horde Bandit Mega Knight
Minion Horde Zap Goblin Gang Bandit Mega Knight
Minion Horde Wizard Mega Knight Bats Goblin Gang
Mega Knight Bats Zap Goblin Gang Minion Horde Wizard Bandit
Zap Wizard Bats Bandit Mega Knight
Goblin Gang Wizard Mega Knight Bats Minion Horde Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Bandit
Bandit Zap Goblin Gang Wizard Mega Knight
Goblin Gang Bandit Mega Knight Bats Zap Minion Horde
Goblin Gang Mega Knight Bats Zap Minion Horde Bandit
Goblin Gang Minion Horde Bandit Mega Knight
Wizard Bats Zap Goblin Gang Minion Horde
Goblin Gang Bats Minion Horde Bandit
Mega Knight Minion Horde
Zap Minion Horde Mega Knight Bats Bandit
Goblin Gang Minion Horde
Mega Knight Bats Minion Horde
Mega Knight Zap
Mega Knight Goblin Gang Minion Horde Wizard Bandit
Wizard Minion Horde Mega Knight
Goblin Gang Bats Zap Minion Horde
Bats Mega Knight Zap Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Bandit
Zap Bandit
Minion Horde Bandit
Wizard Zap Minion Horde Mega Knight
Wizard Bats Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Zap Wizard Bandit
Bats Goblin Gang Minion Horde
Zap Minion Horde Wizard Bandit
Zap Wizard
Bandit
Minion Horde Bandit
Zap
Zap Minion Horde Wizard Bandit
Minion Horde Wizard Bandit Mega Knight
Bats Minion Horde
Zap Wizard Bandit Mega Knight
Zap Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Zap Minion Horde
Zap Wizard Mega Knight
Minion Horde
Zap Wizard Bandit
Zap Wizard Bandit Mega Knight
Zap Bandit
Bats Zap Minion Horde Wizard
Zap Bats Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard Bandit Mega Knight
Zap Minion Horde
Minion Horde Mega Knight
Wizard
Zap Minion Horde Bats Goblin Gang Bandit
Zap Wizard
Goblin Gang Minion Horde Wizard Mega Knight
Zap Wizard
Zap
Minion Horde Mega Knight
Zap Bats Goblin Gang Minion Horde
Bats Zap
Zap Bandit Mega Knight

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