My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Dark Prince Hunter Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Clone Dark Prince Giant Skeleton
Giant Snowball
Battle Ram Clone
Zap
Battle Ram Clone Dark Prince
Barbarian Barrel
Battle Ram Wizard Clone Dark Prince Hunter Giant Skeleton
The Log
Battle Ram Clone Dark Prince Hunter Giant Skeleton
Earthquake
Clone
Arrows
Clone
Royal Delivery
Battle Ram Wizard Clone Dark Prince Hunter Giant Skeleton
Fireball
Battle Ram Wizard Clone Hunter
Poison
Wizard Clone Hunter
Lightning
Battle Ram Wizard Dark Prince Hunter
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Clone Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Battle Ram Dark Prince Hunter Wizard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Clone Battle Ram Dark Prince

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Mirror Hunter
Wizard
Dark Prince Giant Skeleton
Rocket
Mirror
Mirror
Battle Ram Rocket Giant Skeleton
Clone
Giant Skeleton
Dark Prince
Wizard
Hunter
Battle Ram Giant Skeleton
Giant Skeleton
Clone Wizard Mirror Hunter

Defense Synergies 0 5

Battle Ram
Wizard
Dark Prince Giant Skeleton
Rocket
Mirror
Hunter
Clone
Dark Prince
Wizard Hunter
Hunter
Mirror Dark Prince Giant Skeleton
Giant Skeleton
Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Hunter Dark Prince
Rocket Hunter Dark Prince Giant Skeleton
Hunter Dark Prince
Rocket Dark Prince Giant Skeleton
Dark Prince Hunter
Rocket Hunter Wizard
Rocket Giant Skeleton
Hunter
Dark Prince Hunter Giant Skeleton
Wizard Dark Prince Hunter Giant Skeleton
Hunter Wizard
Hunter Wizard Rocket Dark Prince Giant Skeleton
Wizard Rocket Dark Prince Hunter
Hunter
Rocket Hunter
Wizard Dark Prince Hunter
Wizard Dark Prince Hunter
Wizard Hunter Dark Prince Giant Skeleton
Hunter
Wizard Dark Prince Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Giant Skeleton
Wizard Rocket Hunter
Giant Skeleton Rocket Dark Prince Hunter
Rocket Dark Prince Hunter Giant Skeleton
Giant Skeleton Dark Prince Hunter
Wizard Rocket Hunter
Rocket Dark Prince Hunter Giant Skeleton
Giant Skeleton Dark Prince Hunter
Rocket Giant Skeleton Dark Prince
Dark Prince Hunter Giant Skeleton
Rocket Dark Prince Giant Skeleton
Rocket Dark Prince Giant Skeleton Wizard Hunter
Wizard
Rocket Dark Prince Hunter Giant Skeleton
Wizard Dark Prince Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket Dark Prince Giant Skeleton
Wizard Rocket Dark Prince
Wizard Rocket Hunter
Wizard
Wizard Hunter
Wizard
Rocket
Rocket Wizard Dark Prince
Wizard Rocket
Rocket Hunter
Rocket
Rocket Wizard Hunter
Wizard Rocket
Rocket
Rocket
Rocket Wizard Dark Prince Hunter
Rocket Wizard
Rocket Giant Skeleton
Rocket Wizard
Rocket
Rocket
Wizard Dark Prince Hunter
Wizard Hunter
Wizard
Rocket
Wizard Hunter
Rocket Wizard
Wizard Rocket Hunter
Rocket
Giant Skeleton
Rocket Wizard
Rocket Dark Prince
Rocket Wizard Hunter
Wizard Rocket Dark Prince Hunter
Wizard
Rocket Giant Skeleton
Dark Prince
Rocket Giant Skeleton
Rocket
Rocket Dark Prince Giant Skeleton

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