My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Skeleton Army Miner Inferno Dragon
Giant Snowball
Bats Battle Ram Skeleton Army Miner Inferno Dragon
Zap
Bats Battle Ram Skeleton Army Inferno Dragon
Barbarian Barrel
Battle Ram Wizard Skeleton Army
The Log
Battle Ram Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Battle Ram Wizard Skeleton Army Miner Inferno Dragon
Fireball
Battle Ram Wizard Skeleton Army Inferno Dragon
Poison
Bats Wizard Skeleton Army
Lightning
Battle Ram Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Skeleton Army Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Miner Battle Ram Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Miner

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Battle Ram Inferno Dragon
Zap
Battle Ram Miner Bats Mega Knight
Battle Ram
Zap Bats
Wizard
Miner Mega Knight
Skeleton Army
Miner
Bats Zap Wizard Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Inferno Dragon Zap Wizard Miner

Defense Synergies 1 11

Bats
Zap Inferno Dragon Mega Knight
Zap
Mega Knight Bats Skeleton Army Miner Inferno Dragon
Battle Ram
Wizard
Skeleton Army Mega Knight
Skeleton Army
Zap Wizard Inferno Dragon
Miner
Zap Mega Knight
Inferno Dragon
Bats Zap Skeleton Army Mega Knight
Mega Knight
Zap Bats Wizard Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Inferno Dragon Bats Zap Mega Knight
Skeleton Army Mega Knight Bats Inferno Dragon
Skeleton Army Inferno Dragon Bats Mega Knight
Skeleton Army Mega Knight
Skeleton Army Bats Zap Mega Knight
Bats Inferno Dragon Zap Wizard
Zap Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Miner Mega Knight
Bats Skeleton Army Zap Wizard Mega Knight
Inferno Dragon Bats Zap Wizard
Skeleton Army Mega Knight Bats Zap Wizard
Wizard Skeleton Army Mega Knight Bats Zap
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Zap Inferno Dragon Mega Knight
Wizard Mega Knight Bats Skeleton Army
Mega Knight Bats Zap Wizard Skeleton Army
Zap Wizard Bats Inferno Dragon Mega Knight
Inferno Dragon
Wizard Skeleton Army Mega Knight Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap
Zap Wizard Miner Inferno Dragon Mega Knight
Skeleton Army Mega Knight Bats Zap
Skeleton Army Mega Knight Bats Zap
Skeleton Army Inferno Dragon Mega Knight
Wizard Bats Zap
Skeleton Army Bats
Mega Knight Skeleton Army Inferno Dragon
Zap Mega Knight Bats Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Bats
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Mega Knight
Skeleton Army Bats Zap Inferno Dragon
Bats Mega Knight Zap Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Wizard Zap Mega Knight
Wizard Bats Zap
Wizard
Zap Wizard
Miner Zap Wizard
Bats
Miner Zap Wizard
Zap Wizard
Miner
Zap
Zap Wizard
Wizard Mega Knight
Bats
Zap Wizard Mega Knight
Zap Wizard Miner Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Inferno Dragon
Miner Zap Wizard
Zap Wizard Miner Mega Knight
Miner Zap
Bats Zap Wizard
Zap Bats Wizard
Zap Wizard Miner Mega Knight
Zap
Mega Knight
Wizard
Zap Bats Skeleton Army
Zap Wizard
Miner Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Bats
Bats Zap
Zap Miner Mega Knight

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