My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Battle Ram
Zap
Bats Goblin Gang Battle Ram Inferno Tower
Barbarian Barrel
Goblin Gang Battle Ram Inferno Tower Wizard
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Battle Ram Wizard P.E.K.K.A
Fireball
Goblin Gang Battle Ram Inferno Tower Wizard
Poison
Bats Goblin Gang Inferno Tower Wizard
Lightning
Battle Ram Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Battle Ram Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram P.E.K.K.A
Zap
Fireball Battle Ram P.E.K.K.A Bats
Goblin Gang
Battle Ram P.E.K.K.A
Fireball
Zap Battle Ram
Battle Ram
Zap Bats Goblin Gang Fireball P.E.K.K.A
Inferno Tower
Wizard
P.E.K.K.A
P.E.K.K.A
Zap Bats Goblin Gang Battle Ram Wizard

Defense Synergies 2 9

Bats
Zap Inferno Tower P.E.K.K.A
Zap
Fireball Bats Goblin Gang Inferno Tower P.E.K.K.A
Goblin Gang
Inferno Tower Zap P.E.K.K.A
Fireball
Zap Inferno Tower
Battle Ram
Inferno Tower
Goblin Gang Bats Zap Fireball
Wizard
P.E.K.K.A
P.E.K.K.A
Bats Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard
Inferno Tower P.E.K.K.A Bats Zap Goblin Gang
Goblin Gang Inferno Tower P.E.K.K.A Bats
Inferno Tower P.E.K.K.A Bats Goblin Gang
Fireball P.E.K.K.A
Goblin Gang Fireball Bats Zap
Bats Inferno Tower Zap Goblin Gang Fireball Wizard
Zap Fireball Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Goblin Gang
Goblin Gang Inferno Tower
Bats Goblin Gang Zap Fireball Wizard
Inferno Tower Bats Zap Goblin Gang Fireball Wizard
Inferno Tower P.E.K.K.A Bats Zap Goblin Gang Fireball Wizard
Fireball Wizard Bats Zap Goblin Gang P.E.K.K.A
Inferno Tower P.E.K.K.A Goblin Gang
Inferno Tower Zap Goblin Gang Fireball P.E.K.K.A
Wizard Bats Goblin Gang Fireball Inferno Tower P.E.K.K.A
Fireball Bats Zap Goblin Gang Wizard
Zap Wizard Bats Fireball
P.E.K.K.A Inferno Tower
Goblin Gang Wizard Bats Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Inferno Tower P.E.K.K.A
Fireball Zap Goblin Gang Wizard
Goblin Gang P.E.K.K.A Bats Zap Inferno Tower
Goblin Gang P.E.K.K.A Bats Zap Fireball Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang
Fireball Wizard Bats Zap Goblin Gang
Goblin Gang P.E.K.K.A Bats Fireball Inferno Tower
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Bats Fireball Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Inferno Tower
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball Inferno Tower Wizard
Wizard Fireball
Goblin Gang Inferno Tower Bats Zap Fireball P.E.K.K.A
Bats Zap Fireball Inferno Tower Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Bats Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Bats Goblin Gang Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Bats
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Bats Zap Fireball Wizard
Zap Bats Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Bats Goblin Gang Fireball
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: