My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Three Musketeers
Giant Snowball
Minions Battle Ram Three Musketeers
Zap
Minions Battle Ram Three Musketeers
Barbarian Barrel
Battle Ram Wizard Three Musketeers
The Log
Battle Ram Three Musketeers
Earthquake
Elixir Collector
Arrows
Minions
Royal Delivery
Minions Battle Ram Wizard Three Musketeers P.E.K.K.A
Fireball
Minions Battle Ram Wizard Elixir Collector Three Musketeers
Poison
Minions Wizard Elixir Collector Three Musketeers
Lightning
Battle Ram Wizard Elixir Collector Three Musketeers
Rocket
Wizard Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Tornado Battle Ram Wizard Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Tornado Battle Ram

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram P.E.K.K.A
Battle Ram
The Log Minions Three Musketeers Tornado P.E.K.K.A
Wizard
Tornado P.E.K.K.A
Elixir Collector
Three Musketeers
Battle Ram Tornado The Log
Tornado
Wizard P.E.K.K.A Battle Ram Three Musketeers The Log
P.E.K.K.A
Tornado Minions Battle Ram Wizard The Log
The Log
Battle Ram Three Musketeers Tornado P.E.K.K.A

Defense Synergies 3 7

Minions
P.E.K.K.A The Log
Battle Ram
Wizard
Tornado P.E.K.K.A The Log
Elixir Collector
Three Musketeers
Tornado The Log
Tornado
Wizard P.E.K.K.A Three Musketeers The Log
P.E.K.K.A
Tornado The Log Minions Wizard
The Log
P.E.K.K.A Minions Wizard Three Musketeers Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
P.E.K.K.A Minions Three Musketeers The Log
Three Musketeers Tornado P.E.K.K.A Minions
Three Musketeers P.E.K.K.A Minions
Tornado P.E.K.K.A The Log
Tornado The Log Minions
Minions Three Musketeers Tornado Wizard
P.E.K.K.A The Log
Three Musketeers P.E.K.K.A Minions Tornado
Tornado
Minions Wizard Tornado The Log
Minions Three Musketeers Wizard Tornado
P.E.K.K.A Minions Wizard Three Musketeers The Log
Wizard Three Musketeers Minions Tornado P.E.K.K.A The Log
P.E.K.K.A Three Musketeers
Tornado Three Musketeers P.E.K.K.A The Log
Wizard Three Musketeers Minions Tornado P.E.K.K.A
Minions Wizard Three Musketeers Tornado The Log
Wizard Tornado The Log Minions
P.E.K.K.A Three Musketeers Tornado
Wizard Minions P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Wizard The Log
P.E.K.K.A Minions The Log
P.E.K.K.A Tornado The Log
P.E.K.K.A Three Musketeers
Wizard Minions Three Musketeers Tornado
P.E.K.K.A Minions
P.E.K.K.A
P.E.K.K.A Minions Tornado The Log
P.E.K.K.A Three Musketeers
P.E.K.K.A Minions
P.E.K.K.A Tornado The Log
P.E.K.K.A Wizard Three Musketeers
Wizard Three Musketeers
Minions Three Musketeers Tornado P.E.K.K.A The Log
Minions Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log
The Log
The Log
Wizard The Log
Wizard Minions Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Minions Three Musketeers Tornado
Wizard Tornado The Log
Wizard Tornado
Three Musketeers The Log
Minions
The Log
Wizard Three Musketeers The Log
Wizard Three Musketeers The Log
Three Musketeers Tornado
Minions
Wizard Three Musketeers The Log
Wizard Tornado The Log
Minions The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard
The Log Wizard Tornado
Wizard Tornado The Log
Tornado The Log
Wizard Tornado
Minions Wizard
Wizard The Log
P.E.K.K.A
Wizard The Log
Minions
Wizard Three Musketeers Tornado
The Log
Wizard Three Musketeers
The Log Wizard
Tornado
Three Musketeers P.E.K.K.A
Minions Tornado The Log
Tornado
Tornado The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: