My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Furnace Dark Prince Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Goblins Battle Ram Furnace Witch
Zap
Goblins Battle Ram Furnace Dark Prince Witch
Barbarian Barrel
Goblins Knight Battle Ram Furnace Dark Prince Witch Electro Wizard
The Log
Goblins Battle Ram Furnace Dark Prince Witch
Earthquake
Furnace Witch
Arrows
Goblins Furnace Witch
Royal Delivery
Goblins Knight Battle Ram Dark Prince Witch Electro Wizard
Fireball
Battle Ram Furnace Witch Electro Wizard
Poison
Furnace Witch Electro Wizard
Lightning
Knight Battle Ram Furnace Dark Prince Witch Electro Wizard
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Knight Battle Ram Furnace Dark Prince Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Knight Battle Ram

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Knight
Battle Ram Furnace Witch The Log Electro Wizard
Battle Ram
Knight The Log Goblins Furnace Witch Electro Wizard
Furnace
Knight Battle Ram Dark Prince
Dark Prince
Furnace Witch Electro Wizard
Witch
Knight Battle Ram Dark Prince
The Log
Battle Ram Knight
Electro Wizard
Knight Battle Ram Dark Prince

Defense Synergies 1 14

Goblins
Knight The Log Electro Wizard
Knight
Electro Wizard Goblins Furnace Witch The Log
Battle Ram
Furnace
Knight Dark Prince Electro Wizard
Dark Prince
Furnace Witch The Log Electro Wizard
Witch
Knight Dark Prince The Log Electro Wizard
The Log
Goblins Knight Dark Prince Witch Electro Wizard
Electro Wizard
Knight Goblins Furnace Dark Prince Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
Goblins Knight Furnace Dark Prince Witch The Log Electro Wizard
Furnace Witch Goblins Knight Dark Prince Electro Wizard
Witch Goblins Knight Furnace Dark Prince Electro Wizard
Dark Prince The Log
The Log Goblins Furnace Dark Prince Electro Wizard
Furnace Electro Wizard Witch
The Log Electro Wizard
Witch Goblins Furnace
Knight Goblins Dark Prince Electro Wizard
Goblins Witch Electro Wizard Knight Furnace Dark Prince The Log
Furnace Witch Electro Wizard
Furnace Knight Dark Prince Witch The Log Electro Wizard
Goblins Furnace Dark Prince Witch The Log Electro Wizard
Knight Furnace Electro Wizard
Furnace The Log Electro Wizard
Goblins Knight Furnace Dark Prince Witch Electro Wizard
Goblins Knight Furnace Dark Prince Witch The Log Electro Wizard
Furnace Witch The Log Knight Dark Prince Electro Wizard
Electro Wizard
Dark Prince Goblins Knight Furnace Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Furnace Dark Prince Witch Electro Wizard
Electro Wizard Knight The Log
Goblins Knight Furnace Dark Prince Witch The Log Electro Wizard
Dark Prince Knight The Log Electro Wizard
Knight Dark Prince Witch
Furnace Witch Electro Wizard
Dark Prince Goblins Knight Furnace Witch Electro Wizard
Knight Dark Prince
Electro Wizard Goblins Knight Dark Prince Witch The Log
Witch
Knight Dark Prince Witch
Dark Prince The Log Electro Wizard
Dark Prince Knight Witch
Furnace Witch
Witch Electro Wizard Goblins Knight Furnace Dark Prince The Log
Dark Prince Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Electro Wizard
The Log
Knight Dark Prince The Log
Furnace Dark Prince The Log
Furnace Witch
Furnace Witch The Log
The Log
The Log
Goblins Electro Wizard
Knight Dark Prince The Log Electro Wizard
Knight The Log
Furnace The Log
Furnace Witch The Log
Furnace The Log
Dark Prince The Log Electro Wizard
Witch The Log
The Log
The Log
The Log
The Log Furnace Dark Prince Witch
Witch
The Log Witch Electro Wizard
Witch The Log
The Log
Furnace Witch Electro Wizard
Electro Wizard Witch
The Log
Electro Wizard
The Log
Electro Wizard Dark Prince Witch
Witch Electro Wizard
The Log
Knight Dark Prince Electro Wizard
The Log
Dark Prince
Witch The Log Electro Wizard
Witch Electro Wizard
Dark Prince Witch The Log Electro Wizard

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