My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Inferno Dragon
Giant Snowball
Goblin Gang Battle Ram Inferno Dragon Lumberjack
Zap
Goblin Gang Battle Ram Inferno Dragon
Barbarian Barrel
Goblin Gang Battle Ram Executioner Lumberjack
The Log
Goblin Gang Battle Ram Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Battle Ram Executioner Inferno Dragon Lumberjack
Fireball
Goblin Gang Battle Ram Executioner Inferno Dragon Lumberjack
Poison
Goblin Gang Executioner
Lightning
Battle Ram Executioner Inferno Dragon Lumberjack
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Executioner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Battle Ram Inferno Dragon Lumberjack Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Battle Ram

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado Executioner Lumberjack Mega Knight
Goblin Gang
Battle Ram
Battle Ram
Zap Goblin Gang Tornado Lumberjack
Tornado
Zap Executioner Battle Ram Mega Knight
Executioner
Tornado Zap Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Zap Battle Ram Mega Knight
Mega Knight
Inferno Dragon Zap Tornado Executioner Lumberjack

Defense Synergies 2 12

Zap
Mega Knight Goblin Gang Tornado Executioner Inferno Dragon Lumberjack
Goblin Gang
Zap Inferno Dragon Lumberjack
Battle Ram
Tornado
Executioner Zap Inferno Dragon Mega Knight
Executioner
Tornado Zap Lumberjack Mega Knight
Inferno Dragon
Zap Goblin Gang Tornado Mega Knight
Lumberjack
Zap Goblin Gang Executioner
Mega Knight
Zap Tornado Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Inferno Dragon Lumberjack Zap Goblin Gang Executioner Mega Knight
Goblin Gang Tornado Lumberjack Mega Knight Executioner Inferno Dragon
Inferno Dragon Lumberjack Goblin Gang Mega Knight
Tornado Lumberjack Mega Knight
Goblin Gang Tornado Zap Executioner Lumberjack Mega Knight
Tornado Inferno Dragon Zap Goblin Gang Executioner
Zap Mega Knight
Inferno Dragon Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Lumberjack Mega Knight
Goblin Gang Executioner Zap Tornado Lumberjack Mega Knight
Executioner Inferno Dragon Zap Goblin Gang Tornado
Lumberjack Mega Knight Zap Goblin Gang
Executioner Mega Knight Zap Goblin Gang Tornado Lumberjack
Inferno Dragon Goblin Gang Lumberjack Mega Knight
Tornado Zap Goblin Gang Inferno Dragon Lumberjack Mega Knight
Mega Knight Goblin Gang Tornado Executioner Lumberjack
Mega Knight Zap Goblin Gang Tornado Executioner Lumberjack
Zap Tornado Executioner Inferno Dragon Lumberjack Mega Knight
Tornado Inferno Dragon Lumberjack
Goblin Gang Mega Knight Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap
Zap Goblin Gang Executioner Inferno Dragon Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Zap
Goblin Gang Lumberjack Mega Knight Zap Tornado
Goblin Gang Executioner Inferno Dragon Lumberjack Mega Knight
Executioner Zap Goblin Gang Tornado
Goblin Gang Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Mega Knight Tornado Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Zap Tornado
Mega Knight Goblin Gang Executioner Lumberjack
Executioner Mega Knight
Goblin Gang Zap Tornado Executioner Inferno Dragon Lumberjack
Executioner Mega Knight Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Executioner Zap Mega Knight
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Goblin Gang Tornado Lumberjack
Zap Tornado
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner Mega Knight
Tornado
Zap Executioner Mega Knight
Zap Tornado Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Tornado Executioner Mega Knight
Inferno Dragon
Zap Tornado Executioner
Zap Tornado Mega Knight
Zap Tornado
Zap Tornado Executioner
Zap
Zap Mega Knight
Zap
Mega Knight
Zap Goblin Gang
Zap Tornado Executioner
Goblin Gang Executioner Lumberjack Mega Knight
Zap Executioner
Zap Tornado
Executioner Mega Knight
Zap Goblin Gang Tornado
Zap Tornado Executioner
Zap Tornado Executioner Mega Knight

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