My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Cannon Cart Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Cannon Cart Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Cannon Cart
Giant Snowball
Battle Ram Guards Lumberjack
Zap
Battle Ram Guards Cannon Cart
Barbarian Barrel
Tesla Battle Ram Guards Cannon Cart Electro Wizard Lumberjack
The Log
Battle Ram Guards Cannon Cart Lumberjack
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Battle Ram Guards Cannon Cart Electro Wizard Lumberjack
Fireball
Tesla Battle Ram Cannon Cart Electro Wizard Lumberjack
Poison
Guards Electro Wizard
Lightning
Tesla Battle Ram Cannon Cart Electro Wizard Lumberjack
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tesla Battle Ram Poison Electro Wizard Lumberjack Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Tesla Battle Ram

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Cannon Cart Electro Wizard Guards Poison Lumberjack
Tesla
Battle Ram
Zap Poison Electro Wizard Lumberjack
Guards
Zap Lumberjack
Poison
Battle Ram Zap Cannon Cart
Cannon Cart
Zap Poison Electro Wizard Lumberjack
Electro Wizard
Zap Battle Ram Cannon Cart Lumberjack
Lumberjack
Zap Battle Ram Guards Cannon Cart Electro Wizard

Defense Synergies 1 17

Zap
Electro Wizard Tesla Guards Poison Cannon Cart Lumberjack
Tesla
Zap Guards Poison Cannon Cart Electro Wizard
Battle Ram
Guards
Zap Tesla Poison Cannon Cart Electro Wizard Lumberjack
Poison
Zap Tesla Guards Electro Wizard
Cannon Cart
Zap Tesla Guards Electro Wizard Lumberjack
Electro Wizard
Zap Tesla Guards Poison Cannon Cart Lumberjack
Lumberjack
Zap Guards Cannon Cart Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Tesla Electro Wizard
Lumberjack Zap Tesla Cannon Cart Electro Wizard
Tesla Lumberjack Cannon Cart Electro Wizard
Tesla Lumberjack Guards Cannon Cart Electro Wizard
Poison Lumberjack
Zap Tesla Guards Cannon Cart Electro Wizard Lumberjack
Tesla Electro Wizard Zap Poison
Zap Tesla Poison Cannon Cart Electro Wizard
Tesla Lumberjack
Guards Tesla Cannon Cart Electro Wizard Lumberjack
Guards Poison Electro Wizard Zap Tesla Cannon Cart Lumberjack
Tesla Zap Poison Electro Wizard
Tesla Lumberjack Zap Guards Cannon Cart Electro Wizard
Zap Tesla Guards Poison Cannon Cart Electro Wizard Lumberjack
Tesla Cannon Cart Electro Wizard Lumberjack
Zap Tesla Electro Wizard Lumberjack
Tesla Poison Cannon Cart Electro Wizard Lumberjack
Tesla Zap Guards Cannon Cart Electro Wizard Lumberjack
Zap Poison Tesla Guards Cannon Cart Electro Wizard Lumberjack
Tesla Cannon Cart Electro Wizard Lumberjack
Tesla Guards Poison Cannon Cart Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Tesla Cannon Cart Electro Wizard
Poison Electro Wizard Zap Tesla Cannon Cart Lumberjack
Guards Lumberjack Zap Cannon Cart Electro Wizard
Guards Lumberjack Zap Tesla Cannon Cart Electro Wizard
Tesla Guards Cannon Cart Lumberjack
Poison Zap Tesla Electro Wizard
Guards Tesla Cannon Cart Electro Wizard Lumberjack
Tesla Cannon Cart Lumberjack
Zap Electro Wizard Poison Cannon Cart
Tesla Guards
Tesla Guards Cannon Cart Lumberjack
Zap Guards Poison Electro Wizard
Cannon Cart Tesla Guards Lumberjack
Tesla Cannon Cart
Tesla Guards Electro Wizard Zap Poison Cannon Cart Lumberjack
Poison Zap Tesla Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Zap Electro Wizard
Poison Cannon Cart
Cannon Cart Guards Poison
Poison Zap
Poison Zap
Poison
Poison Zap
Poison Zap
Guards Poison Electro Wizard Lumberjack
Poison Zap Cannon Cart Electro Wizard
Poison Zap
Poison Cannon Cart
Poison Cannon Cart
Zap Poison Cannon Cart
Zap Poison Cannon Cart
Poison Cannon Cart
Poison
Zap Poison Electro Wizard
Zap Poison
Poison
Poison
Zap Poison Cannon Cart
Zap Poison
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Zap Electro Wizard
Zap Electro Wizard Guards Poison
Poison Zap
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Guards Cannon Cart
Poison Zap Electro Wizard
Poison Cannon Cart Electro Wizard Lumberjack
Zap Poison
Zap Poison
Cannon Cart
Zap Guards Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Cannon Cart Electro Wizard

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