My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Elite Barbarians Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Barbarians Battle Ram Skeleton Army
Zap
Fire Spirit Battle Ram Skeleton Army
Barbarian Barrel
Fire Spirit Barbarians Elite Barbarians Battle Ram Skeleton Army Giant Skeleton
The Log
Fire Spirit Barbarians Elite Barbarians Battle Ram Skeleton Army Giant Skeleton
Earthquake
Barbarians Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Barbarians Elite Barbarians Battle Ram Skeleton Army Giant Skeleton
Fireball
Barbarians Elite Barbarians Battle Ram Skeleton Army
Poison
Barbarians Skeleton Army
Lightning
Elite Barbarians Battle Ram
Rocket
Barbarians Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Rocket Skeleton Army Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Tornado Battle Ram Barbarians Elite Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Skeleton Army Tornado Battle Ram

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Battle Ram Giant Skeleton
Barbarians
Elite Barbarians
Fire Spirit Battle Ram
Battle Ram
Fire Spirit Elite Barbarians Tornado
Rocket
Tornado
Skeleton Army
Tornado
Rocket Battle Ram Giant Skeleton
Giant Skeleton
Fire Spirit Tornado

Defense Synergies 1 5

Fire Spirit
Tornado Giant Skeleton
Barbarians
Skeleton Army
Elite Barbarians
Battle Ram
Rocket
Tornado
Skeleton Army
Barbarians Giant Skeleton
Tornado
Rocket Fire Spirit Giant Skeleton
Giant Skeleton
Fire Spirit Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Barbarians Elite Barbarians Skeleton Army
Barbarians Rocket Skeleton Army Tornado Fire Spirit Elite Barbarians Giant Skeleton
Barbarians Elite Barbarians Skeleton Army
Barbarians Elite Barbarians Rocket Skeleton Army Tornado Giant Skeleton
Skeleton Army Tornado Fire Spirit
Rocket Tornado Fire Spirit
Rocket Barbarians Giant Skeleton
Barbarians Elite Barbarians Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado Fire Spirit Barbarians Giant Skeleton
Barbarians Skeleton Army Tornado Giant Skeleton
Tornado
Barbarians Skeleton Army Fire Spirit Elite Barbarians Rocket Giant Skeleton
Fire Spirit Rocket Skeleton Army Barbarians Tornado
Barbarians Elite Barbarians Skeleton Army
Barbarians Rocket Skeleton Army Tornado Elite Barbarians
Barbarians Elite Barbarians Skeleton Army Tornado
Fire Spirit Barbarians Elite Barbarians Skeleton Army Tornado
Tornado Fire Spirit Barbarians Giant Skeleton
Barbarians Elite Barbarians Tornado
Skeleton Army Fire Spirit Barbarians Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Elite Barbarians Giant Skeleton
Elite Barbarians Rocket
Barbarians Skeleton Army Giant Skeleton Elite Barbarians Rocket
Rocket Skeleton Army Giant Skeleton Barbarians Elite Barbarians Tornado
Barbarians Giant Skeleton Elite Barbarians Skeleton Army
Fire Spirit Rocket Tornado
Rocket Skeleton Army Barbarians Elite Barbarians Giant Skeleton
Giant Skeleton Barbarians Elite Barbarians Skeleton Army
Rocket Giant Skeleton Barbarians Elite Barbarians Skeleton Army Tornado
Barbarians Skeleton Army
Barbarians Elite Barbarians Giant Skeleton
Rocket Skeleton Army Barbarians Elite Barbarians Tornado Giant Skeleton
Barbarians Elite Barbarians Rocket Skeleton Army Giant Skeleton
Barbarians Skeleton Army
Barbarians Elite Barbarians Skeleton Army Rocket Tornado Giant Skeleton
Barbarians Elite Barbarians Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Tornado
Rocket Giant Skeleton
Barbarians Rocket Giant Skeleton
Rocket Fire Spirit
Fire Spirit Rocket Tornado
Fire Spirit Tornado
Fire Spirit Tornado
Tornado
Rocket Fire Spirit Elite Barbarians Tornado
Rocket Tornado
Fire Spirit Rocket Tornado
Rocket Fire Spirit Elite Barbarians
Rocket
Elite Barbarians
Rocket
Rocket
Rocket Tornado
Rocket
Rocket Fire Spirit
Rocket Fire Spirit Tornado
Rocket Giant Skeleton
Rocket Tornado
Rocket Tornado
Rocket Barbarians
Tornado Fire Spirit
Tornado
Tornado
Rocket Tornado
Elite Barbarians Fire Spirit Tornado
Rocket
Elite Barbarians
Rocket
Rocket
Giant Skeleton
Rocket
Fire Spirit Barbarians Rocket Skeleton Army
Rocket Fire Spirit Tornado
Rocket
Rocket Tornado Giant Skeleton
Elite Barbarians
Elite Barbarians Rocket Tornado Giant Skeleton
Rocket Tornado
Rocket Tornado Giant Skeleton

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