My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Giant Skeleton Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Battle Ram Skeleton Army Giant Skeleton Night Witch
Giant Snowball
Skeletons Minions Battle Ram Skeleton Army Lumberjack Night Witch
Zap
Skeletons Minions Battle Ram Skeleton Army Night Witch
Barbarian Barrel
Skeletons Battle Ram Skeleton Army Giant Skeleton Lumberjack Night Witch
The Log
Skeletons Battle Ram Skeleton Army Giant Skeleton Lumberjack
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Minions Skeleton Army Night Witch
Royal Delivery
Skeletons Minions Battle Ram Skeleton Army Giant Skeleton Lumberjack Night Witch
Fireball
Minions Battle Ram Skeleton Army Lumberjack Night Witch
Poison
Minions Skeleton Army Night Witch
Lightning
Battle Ram Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Skeleton Army Giant Skeleton Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Minions Skeleton Army Battle Ram Lumberjack Night Witch Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Minions Skeleton Army Battle Ram

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Battle Ram Giant Skeleton Lumberjack
Battle Ram
Minions Lumberjack
Rocket
Skeleton Army
Giant Skeleton
Minions Lumberjack Night Witch
Lumberjack
Minions Battle Ram Giant Skeleton Night Witch
Night Witch
Giant Skeleton Lumberjack

Defense Synergies 0 9

Skeletons
Minions Giant Skeleton Lumberjack Night Witch
Minions
Skeletons Giant Skeleton Lumberjack
Battle Ram
Rocket
Skeleton Army
Giant Skeleton Lumberjack
Giant Skeleton
Skeletons Minions Skeleton Army Lumberjack
Lumberjack
Skeletons Minions Skeleton Army Giant Skeleton
Night Witch
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions
Skeleton Army Lumberjack Skeletons Minions Night Witch
Rocket Skeleton Army Lumberjack Skeletons Minions Giant Skeleton Night Witch
Skeleton Army Lumberjack Night Witch Skeletons Minions
Rocket Skeleton Army Giant Skeleton Lumberjack
Skeleton Army Skeletons Minions Lumberjack Night Witch
Minions Rocket Night Witch
Rocket Giant Skeleton
Skeletons Minions Skeleton Army Lumberjack Night Witch
Skeleton Army Skeletons Giant Skeleton Lumberjack Night Witch
Minions Skeleton Army Skeletons Giant Skeleton Lumberjack Night Witch
Minions Night Witch
Skeleton Army Lumberjack Night Witch Skeletons Minions Rocket Giant Skeleton
Rocket Skeleton Army Minions Lumberjack Night Witch
Skeleton Army Lumberjack
Rocket Skeleton Army Lumberjack
Skeletons Minions Skeleton Army Lumberjack Night Witch
Minions Skeleton Army Lumberjack Night Witch
Minions Giant Skeleton Lumberjack
Lumberjack
Skeleton Army Minions Giant Skeleton Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Skeletons Giant Skeleton
Rocket Lumberjack
Skeleton Army Giant Skeleton Lumberjack Skeletons Minions Rocket
Rocket Skeleton Army Giant Skeleton Lumberjack Night Witch
Giant Skeleton Skeletons Skeleton Army Lumberjack Night Witch
Rocket Skeletons Minions
Rocket Skeleton Army Skeletons Minions Giant Skeleton Lumberjack Night Witch
Giant Skeleton Skeleton Army Lumberjack
Rocket Giant Skeleton Skeletons Minions Skeleton Army
Skeletons Skeleton Army
Minions Giant Skeleton Lumberjack
Rocket Skeleton Army Giant Skeleton
Rocket Skeleton Army Giant Skeleton Skeletons Lumberjack Night Witch
Skeleton Army
Skeleton Army Skeletons Minions Rocket Giant Skeleton Lumberjack Night Witch
Minions Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket
Minions Rocket
Rocket Minions Lumberjack Night Witch
Rocket
Rocket
Rocket
Minions Rocket
Rocket
Rocket
Rocket
Minions Rocket Night Witch
Rocket
Rocket
Rocket Minions Giant Skeleton Night Witch
Rocket
Rocket
Rocket
Rocket
Night Witch
Rocket Minions
Night Witch
Rocket Night Witch
Rocket
Giant Skeleton
Rocket
Minions Rocket Skeleton Army Night Witch
Rocket
Rocket Lumberjack
Rocket Giant Skeleton
Minions Rocket Giant Skeleton
Rocket
Rocket Giant Skeleton

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