My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace Witch Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Miner
Giant Snowball
Fire Spirit Cannon Battle Ram Furnace Witch Electro Dragon Miner
Zap
Fire Spirit Cannon Battle Ram Furnace Witch
Barbarian Barrel
Fire Spirit Cannon Battle Ram Furnace Witch
The Log
Fire Spirit Cannon Battle Ram Furnace Witch
Earthquake
Cannon Furnace Witch
Arrows
Fire Spirit Furnace Witch
Royal Delivery
Fire Spirit Battle Ram Witch Electro Dragon Miner
Fireball
Cannon Battle Ram Furnace Witch Electro Dragon
Poison
Cannon Furnace Witch Electro Dragon
Lightning
Cannon Battle Ram Furnace Witch Electro Dragon
Rocket
Furnace Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Rocket Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Rocket Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Rocket Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Cannon Miner Battle Ram Furnace Witch Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Cannon Miner Battle Ram

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Battle Ram Furnace
Cannon
Battle Ram
Fire Spirit Furnace Witch
Furnace
Miner Fire Spirit Battle Ram Electro Dragon
Rocket
Miner
Witch
Battle Ram Miner
Electro Dragon
Furnace Miner
Miner
Fire Spirit Furnace Rocket Witch Electro Dragon

Defense Synergies 0 4

Fire Spirit
Cannon
Rocket Witch Electro Dragon
Battle Ram
Furnace
Rocket
Cannon
Witch
Cannon Electro Dragon
Electro Dragon
Cannon Witch
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Electro Dragon
Cannon Furnace Witch Electro Dragon
Cannon Furnace Rocket Witch Fire Spirit Electro Dragon
Cannon Witch Furnace Electro Dragon
Rocket
Fire Spirit Cannon Furnace Electro Dragon
Furnace Rocket Fire Spirit Cannon Witch Electro Dragon
Rocket Cannon Electro Dragon
Cannon Witch Furnace
Fire Spirit Cannon Miner
Witch Cannon Furnace Electro Dragon
Furnace Witch Electro Dragon
Cannon Furnace Fire Spirit Rocket Witch Electro Dragon
Fire Spirit Rocket Cannon Furnace Witch Electro Dragon
Cannon Furnace
Rocket Cannon Furnace
Cannon Furnace Witch Electro Dragon
Fire Spirit Cannon Furnace Witch Electro Dragon
Furnace Witch Fire Spirit Cannon Electro Dragon
Cannon
Fire Spirit Cannon Furnace Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Witch
Rocket Electro Dragon Miner
Furnace Rocket Witch Electro Dragon
Rocket
Cannon Witch
Fire Spirit Furnace Rocket Witch Electro Dragon
Rocket Furnace Witch
Rocket Electro Dragon Witch
Witch Cannon
Witch Electro Dragon
Rocket
Rocket Cannon Witch
Cannon Furnace Witch Electro Dragon
Witch Electro Dragon Furnace Rocket
Cannon Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Electro Dragon
Electro Dragon Miner
Rocket Electro Dragon Miner
Rocket
Rocket Fire Spirit Furnace
Fire Spirit Furnace Rocket Witch Electro Dragon
Fire Spirit Furnace Witch
Fire Spirit Electro Dragon
Miner Electro Dragon
Rocket Fire Spirit Electro Dragon
Rocket Miner Electro Dragon
Fire Spirit Rocket Electro Dragon
Rocket Fire Spirit Miner
Rocket Electro Dragon
Furnace
Rocket Furnace Witch Electro Dragon
Furnace Rocket Electro Dragon
Rocket
Rocket
Rocket Fire Spirit Electro Dragon
Rocket Fire Spirit Witch Electro Dragon Miner
Rocket
Rocket
Rocket
Rocket Electro Dragon
Fire Spirit Furnace Witch Electro Dragon
Witch
Miner Witch Electro Dragon
Witch Electro Dragon Miner
Rocket Miner
Fire Spirit Furnace Witch Electro Dragon
Rocket Electro Dragon Witch
Rocket Electro Dragon Miner
Rocket Electro Dragon
Rocket
Fire Spirit Rocket Witch Electro Dragon
Rocket Fire Spirit Witch Electro Dragon
Miner Rocket Electro Dragon
Electro Dragon
Rocket
Electro Dragon
Electro Dragon Rocket Witch
Rocket Witch Electro Dragon
Electro Dragon Rocket Witch Miner

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