My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Elixir Collector Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Battle Ram Guards
Zap
Battle Ram Guards
Barbarian Barrel
Valkyrie Battle Ram Guards Ice Wizard Electro Wizard
The Log
Battle Ram Guards
Earthquake
Elixir Collector Guards
Arrows
Guards
Royal Delivery
Valkyrie Battle Ram Guards Ice Wizard Electro Wizard
Fireball
Battle Ram Elixir Collector Ice Wizard Electro Wizard
Poison
Elixir Collector Guards Ice Wizard Electro Wizard
Lightning
Valkyrie Battle Ram Elixir Collector Ice Wizard Electro Wizard
Rocket
Valkyrie Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Elixir Collector Guards Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Ice Wizard Valkyrie Battle Ram Electro Wizard Elixir Collector Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Tornado Ice Wizard Valkyrie

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Battle Ram Tornado Electro Wizard
Battle Ram
Valkyrie Tornado Lightning Electro Wizard
Elixir Collector
Guards
Tornado
Valkyrie Battle Ram Ice Wizard
Lightning
Battle Ram
Ice Wizard
Tornado
Electro Wizard
Valkyrie Battle Ram

Defense Synergies 1 6

Valkyrie
Tornado Ice Wizard Electro Wizard
Battle Ram
Elixir Collector
Guards
Ice Wizard Electro Wizard
Tornado
Ice Wizard Valkyrie Electro Wizard
Lightning
Ice Wizard
Tornado Valkyrie Guards
Electro Wizard
Valkyrie Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Electro Wizard
Valkyrie Ice Wizard Electro Wizard
Tornado Valkyrie Lightning Ice Wizard Electro Wizard
Valkyrie Guards Ice Wizard Electro Wizard
Lightning Valkyrie Tornado
Tornado Valkyrie Guards Ice Wizard Electro Wizard
Tornado Lightning Electro Wizard Ice Wizard
Lightning Valkyrie Electro Wizard
Tornado Ice Wizard
Guards Tornado Valkyrie Ice Wizard Electro Wizard
Valkyrie Guards Ice Wizard Electro Wizard Tornado
Tornado Ice Wizard Electro Wizard
Valkyrie Guards Lightning Ice Wizard Electro Wizard
Valkyrie Guards Tornado Electro Wizard
Electro Wizard
Tornado Lightning Electro Wizard
Valkyrie Tornado Electro Wizard
Valkyrie Guards Tornado Ice Wizard Electro Wizard
Valkyrie Tornado Guards Ice Wizard Electro Wizard
Tornado Electro Wizard
Valkyrie Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Electro Wizard
Electro Wizard Valkyrie Lightning
Guards Valkyrie Lightning Electro Wizard
Valkyrie Guards Lightning Tornado Electro Wizard
Valkyrie Guards
Tornado Ice Wizard Electro Wizard
Guards Valkyrie Lightning Ice Wizard Electro Wizard
Valkyrie
Lightning Electro Wizard Valkyrie Tornado
Guards
Valkyrie Guards
Lightning Valkyrie Guards Tornado Electro Wizard
Lightning Valkyrie Guards
Valkyrie
Guards Electro Wizard Valkyrie Tornado Lightning
Valkyrie Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Guards
Tornado Ice Wizard Electro Wizard
Lightning
Lightning Valkyrie Guards
Valkyrie
Tornado Ice Wizard
Tornado
Tornado Lightning Ice Wizard
Tornado Lightning
Lightning Guards Tornado Electro Wizard
Lightning Valkyrie Tornado Electro Wizard
Lightning Tornado
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Tornado
Lightning
Lightning Electro Wizard
Lightning Valkyrie Tornado
Lightning
Lightning Tornado
Tornado Lightning
Lightning
Tornado Valkyrie Ice Wizard
Tornado Lightning Ice Wizard Electro Wizard
Lightning Tornado
Lightning Tornado
Lightning Tornado Ice Wizard Electro Wizard
Lightning Electro Wizard Guards
Lightning
Lightning
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Guards
Lightning Tornado Ice Wizard Electro Wizard
Lightning Valkyrie Electro Wizard
Lightning
Lightning Tornado
Guards Tornado Lightning Electro Wizard
Tornado Lightning Electro Wizard
Lightning Tornado Electro Wizard

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