My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Battle Ram Elixir Collector Three Musketeers Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Battle Ram Three Musketeers Bandit
Giant Snowball
Spear Goblins Bats Goblin Gang Battle Ram Three Musketeers
Zap
Spear Goblins Bats Goblin Gang Battle Ram Three Musketeers Bandit
Barbarian Barrel
Spear Goblins Goblin Gang Battle Ram Three Musketeers Bandit
The Log
Spear Goblins Goblin Gang Battle Ram Three Musketeers Bandit
Earthquake
Spear Goblins Goblin Gang Elixir Collector
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Battle Ram Three Musketeers Bandit
Fireball
Goblin Gang Battle Ram Elixir Collector Three Musketeers Bandit
Poison
Spear Goblins Bats Goblin Gang Elixir Collector Three Musketeers
Lightning
Battle Ram Elixir Collector Three Musketeers Bandit
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Battle Ram Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Goblin Gang Bandit Battle Ram Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Goblin Gang

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Battle Ram Bandit
Bats
Zap Battle Ram Bandit
Zap
Battle Ram Spear Goblins Bats Three Musketeers Bandit
Goblin Gang
Spear Goblins Battle Ram Three Musketeers Bandit
Battle Ram
Zap Bandit Spear Goblins Bats Goblin Gang Three Musketeers
Elixir Collector
Three Musketeers
Zap Goblin Gang Battle Ram Bandit
Bandit
Battle Ram Spear Goblins Bats Zap Goblin Gang Three Musketeers

Defense Synergies 0 11

Spear Goblins
Bats Zap Goblin Gang Bandit
Bats
Spear Goblins Zap Bandit
Zap
Spear Goblins Bats Goblin Gang Three Musketeers Bandit
Goblin Gang
Spear Goblins Zap Bandit
Battle Ram
Elixir Collector
Three Musketeers
Zap Bandit
Bandit
Spear Goblins Bats Zap Goblin Gang Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Bats Zap Goblin Gang Three Musketeers Bandit
Goblin Gang Three Musketeers Bats Bandit
Three Musketeers Bats Goblin Gang Bandit
Goblin Gang Spear Goblins Bats Zap Bandit
Bats Three Musketeers Spear Goblins Zap Goblin Gang
Zap Bandit
Three Musketeers Goblin Gang
Goblin Gang Spear Goblins Bandit
Bats Goblin Gang Spear Goblins Zap Bandit
Three Musketeers Spear Goblins Bats Zap Goblin Gang
Bats Zap Goblin Gang Three Musketeers Bandit
Three Musketeers Bats Zap Goblin Gang
Goblin Gang Three Musketeers Bandit
Zap Goblin Gang Three Musketeers Bandit
Three Musketeers Bats Goblin Gang
Spear Goblins Bats Zap Goblin Gang Three Musketeers Bandit
Zap Spear Goblins Bats Bandit
Three Musketeers
Goblin Gang Spear Goblins Bats Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Bandit
Bandit Zap Goblin Gang
Goblin Gang Bandit Spear Goblins Bats Zap
Goblin Gang Bats Zap Bandit
Goblin Gang Three Musketeers Bandit
Bats Zap Goblin Gang Three Musketeers
Goblin Gang Spear Goblins Bats Bandit
Zap Spear Goblins Bats Bandit
Goblin Gang Three Musketeers
Bats
Zap
Goblin Gang Three Musketeers Bandit
Three Musketeers
Goblin Gang Spear Goblins Bats Zap Three Musketeers
Bats Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Zap
Spear Goblins Bats Zap
Zap
Zap Bandit
Bats Goblin Gang Three Musketeers
Zap Bandit
Zap
Three Musketeers Bandit
Bandit
Zap
Spear Goblins Zap Three Musketeers Bandit
Three Musketeers Bandit
Three Musketeers
Bats
Zap Three Musketeers Bandit
Zap
Zap
Zap
Zap Bandit
Zap Bandit
Zap Bandit
Bats Zap
Zap Bats
Zap Bandit
Zap
Zap Spear Goblins Bats Goblin Gang Bandit
Zap Three Musketeers
Goblin Gang Three Musketeers
Zap
Zap
Three Musketeers
Zap Bats Goblin Gang
Bats Zap
Zap Bandit

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