My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Wizard Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Royal Hogs Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Prince
Giant Snowball
Mega Minion Battle Ram Royal Hogs Baby Dragon
Zap
Battle Ram Royal Hogs Prince
Barbarian Barrel
Battle Ram Wizard Royal Hogs
The Log
Mini P.E.K.K.A Battle Ram Royal Hogs Prince
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Mega Minion Mini P.E.K.K.A Battle Ram Wizard Royal Hogs Baby Dragon Prince
Fireball
Mega Minion Battle Ram Wizard Royal Hogs Baby Dragon
Poison
Mega Minion Wizard Royal Hogs
Lightning
Mega Minion Mini P.E.K.K.A Battle Ram Wizard Baby Dragon Prince
Rocket
Wizard Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Battle Ram Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Mini P.E.K.K.A Battle Ram Baby Dragon Wizard Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Mini P.E.K.K.A Battle Ram

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Battle Ram Prince Mini P.E.K.K.A Royal Hogs Baby Dragon
Mega Minion
Zap Baby Dragon
Mini P.E.K.K.A
Zap Wizard Royal Hogs Baby Dragon
Battle Ram
Zap Royal Hogs Baby Dragon
Wizard
Mini P.E.K.K.A Royal Hogs Prince
Royal Hogs
Zap Mini P.E.K.K.A Battle Ram Wizard
Baby Dragon
Zap Mega Minion Mini P.E.K.K.A Battle Ram Prince
Prince
Zap Wizard Baby Dragon

Defense Synergies 2 8

Zap
Mega Minion Mini P.E.K.K.A Baby Dragon Prince
Mega Minion
Zap Wizard Baby Dragon
Mini P.E.K.K.A
Zap Wizard Baby Dragon
Battle Ram
Wizard
Mega Minion Mini P.E.K.K.A Prince
Royal Hogs
Baby Dragon
Zap Mega Minion Mini P.E.K.K.A Prince
Prince
Zap Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard Baby Dragon
Mini P.E.K.K.A Zap Mega Minion Prince
Mini P.E.K.K.A Prince Mega Minion
Mini P.E.K.K.A Prince Mega Minion
Mini P.E.K.K.A Prince
Zap Mega Minion Baby Dragon
Mega Minion Zap Wizard Baby Dragon
Zap Baby Dragon
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Zap Mega Minion Wizard Baby Dragon
Mega Minion Zap Wizard Baby Dragon
Mini P.E.K.K.A Prince Zap Wizard
Wizard Zap Mega Minion Mini P.E.K.K.A Baby Dragon Prince
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince
Wizard Mini P.E.K.K.A Prince
Zap Mega Minion Wizard Baby Dragon Prince
Zap Wizard Baby Dragon Mega Minion
Mini P.E.K.K.A Prince
Wizard Mini P.E.K.K.A Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Prince
Zap Mega Minion Mini P.E.K.K.A Wizard Baby Dragon Prince
Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Zap
Mini P.E.K.K.A Prince
Wizard Zap Baby Dragon
Mini P.E.K.K.A Prince Mega Minion
Mini P.E.K.K.A Prince
Zap Mega Minion Mini P.E.K.K.A Baby Dragon Prince
Mega Minion
Mega Minion Mini P.E.K.K.A Prince
Zap Prince
Mini P.E.K.K.A Prince Wizard
Wizard Baby Dragon
Zap Mega Minion Mini P.E.K.K.A Baby Dragon Prince
Zap Mega Minion Mini P.E.K.K.A Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Prince
Wizard Zap Baby Dragon
Wizard Zap Mega Minion Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Mini P.E.K.K.A Prince
Zap Wizard Prince
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon Prince
Zap Wizard Baby Dragon
Wizard Baby Dragon
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Wizard Baby Dragon Prince
Zap Wizard Baby Dragon
Baby Dragon Prince
Wizard
Prince
Zap Baby Dragon
Zap Wizard Baby Dragon
Mega Minion
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Prince
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Mega Minion Wizard
Mega Minion Mini P.E.K.K.A
Zap Wizard
Zap
Prince
Wizard
Zap Prince
Zap Mega Minion Wizard Baby Dragon
Mega Minion Mini P.E.K.K.A Wizard Baby Dragon Prince
Zap Wizard Baby Dragon
Zap
Mega Minion Prince
Zap Baby Dragon
Zap
Zap Baby Dragon Prince

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