My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Miner Bandit
Giant Snowball
Minions Battle Ram Zappies Miner
Zap
Minions Battle Ram Zappies Bandit
Barbarian Barrel
Battle Ram Zappies Bandit
The Log
Battle Ram Zappies Bandit
Earthquake
Zappies
Arrows
Minions Zappies
Royal Delivery
Minions Battle Ram Zappies P.E.K.K.A Miner Bandit
Fireball
Minions Battle Ram Zappies Bandit
Poison
Minions Zappies
Lightning
Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Miner Bandit Battle Ram Zappies Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Miner Bandit

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Miner Minions Zappies Poison Bandit
Minions
Miner Zap Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap Poison Bandit Minions Zappies P.E.K.K.A
Zappies
Zap Battle Ram P.E.K.K.A Miner Bandit
Poison
Battle Ram P.E.K.K.A Miner Zap
P.E.K.K.A
Zap Poison Minions Battle Ram Zappies
Miner
Zap Minions Poison Zappies Bandit
Bandit
Battle Ram Zap Minions Zappies Miner

Defense Synergies 0 11

Zap
Minions Zappies Poison P.E.K.K.A Miner Bandit
Minions
Zap Zappies P.E.K.K.A Bandit
Battle Ram
Zappies
Zap Minions P.E.K.K.A Bandit
Poison
Zap
P.E.K.K.A
Zap Minions Zappies
Miner
Zap
Bandit
Zap Minions Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Zappies
P.E.K.K.A Zap Minions Zappies Bandit
P.E.K.K.A Minions Zappies Bandit
P.E.K.K.A Minions Zappies Bandit
Poison P.E.K.K.A
Zap Minions Zappies Bandit
Minions Zap Zappies Poison
Zap Poison P.E.K.K.A Bandit
Zappies P.E.K.K.A Minions
Zappies Miner Bandit
Minions Poison Zap Zappies Bandit
Minions Zap Zappies Poison
P.E.K.K.A Zap Minions Zappies Bandit
Zap Minions Zappies Poison P.E.K.K.A
P.E.K.K.A Zappies Bandit
Zap Zappies P.E.K.K.A Bandit
Minions Zappies Poison P.E.K.K.A
Zap Minions Zappies Bandit
Zap Poison Minions Zappies Bandit
P.E.K.K.A Zappies
Minions Zappies Poison P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Zappies P.E.K.K.A Bandit
Poison Bandit Zap Miner
Zappies P.E.K.K.A Bandit Zap Minions
P.E.K.K.A Zap Zappies Bandit
P.E.K.K.A Zappies Bandit
Poison Zap Minions Zappies
P.E.K.K.A Minions Zappies Bandit
P.E.K.K.A Zappies
Zap P.E.K.K.A Minions Zappies Poison Bandit
P.E.K.K.A Zappies
P.E.K.K.A Minions Zappies
P.E.K.K.A Zap Poison
P.E.K.K.A Zappies Bandit
Zappies
Zappies Zap Minions Poison P.E.K.K.A
Minions Poison Zap Zappies P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Zap Miner Bandit
Poison Miner Bandit
Poison
Poison Zap
Poison Zap Minions
Poison
Poison Zap
Poison Miner Zap Bandit
Minions Poison
Poison Miner Zap Bandit
Poison Zap
Poison Miner Bandit
Minions Poison Bandit
Zap Poison
Zap Poison Bandit
Poison Bandit
Poison
Minions
Zap Poison Bandit
Zap Poison Miner
Minions Poison
Poison
Zap Poison
Zap Poison
Poison Miner Zap Bandit
Zap Poison Miner Bandit
Poison Miner Zap Bandit
Poison Zap
Zap Minions Zappies Poison
Poison Zap Miner Bandit
Zap Zappies Poison
P.E.K.K.A
Poison
Zap Minions Zappies Bandit
Poison Zap Zappies
Poison Miner
Zap Poison
Zap Poison
P.E.K.K.A
Zap Minions Zappies Poison
Zap Zappies Poison
Poison Zap Miner Bandit

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