My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Battle Ram Witch P.E.K.K.A Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Bandit
Giant Snowball
Bomber Musketeer Battle Ram Witch
Zap
Bomber Battle Ram Witch Bandit
Barbarian Barrel
Bomber Musketeer Battle Ram Witch Ice Wizard Bandit
The Log
Bomber Musketeer Battle Ram Witch Bandit
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Musketeer Battle Ram Witch P.E.K.K.A Ice Wizard Bandit
Fireball
Bomber Musketeer Battle Ram Witch Ice Wizard Bandit
Poison
Bomber Musketeer Witch Ice Wizard
Lightning
Musketeer Battle Ram Witch Ice Wizard Bandit
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Ice Wizard Bandit Musketeer Battle Ram Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Ice Wizard Bandit

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Battle Ram P.E.K.K.A Bandit
Zap
Battle Ram P.E.K.K.A Bomber Musketeer Witch Ice Wizard Bandit
Musketeer
Zap Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap Bandit Bomber Musketeer Witch P.E.K.K.A
Witch
Zap Battle Ram P.E.K.K.A Bandit
P.E.K.K.A
Zap Bomber Musketeer Battle Ram Witch Ice Wizard
Ice Wizard
Zap P.E.K.K.A Bandit
Bandit
Battle Ram Bomber Zap Musketeer Witch Ice Wizard

Defense Synergies 0 14

Bomber
Zap P.E.K.K.A Bandit
Zap
Bomber Musketeer Witch P.E.K.K.A Ice Wizard Bandit
Musketeer
Zap P.E.K.K.A Bandit
Battle Ram
Witch
Zap Ice Wizard Bandit
P.E.K.K.A
Bomber Zap Musketeer Ice Wizard
Ice Wizard
Zap Witch P.E.K.K.A Bandit
Bandit
Bomber Zap Musketeer Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer
P.E.K.K.A Bomber Zap Musketeer Witch Ice Wizard Bandit
Witch P.E.K.K.A Bomber Musketeer Ice Wizard Bandit
Witch P.E.K.K.A Bomber Musketeer Ice Wizard Bandit
Bomber P.E.K.K.A
Bomber Zap Musketeer Ice Wizard Bandit
Musketeer Zap Witch Ice Wizard
Zap Musketeer P.E.K.K.A Bandit
Witch P.E.K.K.A Musketeer Ice Wizard
Bomber Musketeer Ice Wizard Bandit
Witch Ice Wizard Bomber Zap Musketeer Bandit
Musketeer Zap Witch Ice Wizard
P.E.K.K.A Bomber Zap Musketeer Witch Ice Wizard Bandit
Bomber Zap Witch P.E.K.K.A
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Bomber Musketeer Witch P.E.K.K.A
Bomber Zap Musketeer Witch Ice Wizard Bandit
Zap Witch Bomber Musketeer Ice Wizard Bandit
P.E.K.K.A Musketeer
Bomber Musketeer Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A Bandit
Bandit Bomber Zap Musketeer
P.E.K.K.A Bandit Zap Musketeer Witch
P.E.K.K.A Zap Musketeer Bandit
P.E.K.K.A Musketeer Witch Bandit
Zap Musketeer Witch Ice Wizard
P.E.K.K.A Musketeer Witch Ice Wizard Bandit
P.E.K.K.A
Zap P.E.K.K.A Witch Bandit
Witch P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Witch
P.E.K.K.A Zap
P.E.K.K.A Witch Bandit
Bomber Musketeer Witch
Witch Bomber Zap Musketeer P.E.K.K.A
Bomber Zap Musketeer Witch P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Bandit
Zap Musketeer Ice Wizard Bandit
Bandit
Musketeer
Bomber Zap
Zap Musketeer Witch Ice Wizard
Bomber Musketeer Witch
Zap Ice Wizard
Zap Bandit
Musketeer
Zap Musketeer Bandit
Zap Musketeer
Musketeer Bandit
Musketeer Bandit
Zap Musketeer
Bomber Zap Musketeer Witch Bandit
Musketeer Bandit
Bomber
Bomber Zap Musketeer Bandit
Bomber Zap Witch
Musketeer
Musketeer
Zap Musketeer
Zap Bomber Witch Ice Wizard
Witch
Zap Musketeer Witch Ice Wizard Bandit
Zap Musketeer Witch Bandit
Zap Musketeer Bandit
Zap Musketeer Witch Ice Wizard
Zap Musketeer Witch
Bomber Zap Musketeer Bandit
Zap
P.E.K.K.A
Zap Musketeer Witch Bandit
Zap Musketeer Witch Ice Wizard
Musketeer
Bomber Zap Musketeer
Zap
Musketeer P.E.K.K.A
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch Bandit

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