My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Clone Bandit Sparky
Giant Snowball
Battle Ram Clone
Zap
Battle Ram Clone Bandit Sparky
Barbarian Barrel
Battle Ram Clone Royal Ghost Bandit Electro Wizard Sparky
The Log
Battle Ram Clone Bandit Sparky
Earthquake
Clone
Arrows
Clone
Royal Delivery
Battle Ram Clone P.E.K.K.A Royal Ghost Bandit Electro Wizard Sparky
Fireball
Battle Ram Clone Bandit Electro Wizard Sparky
Poison
Clone Electro Wizard Sparky
Lightning
Battle Ram Bandit Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Clone P.E.K.K.A Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Royal Ghost Bandit Battle Ram Electro Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Clone Royal Ghost Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Bandit Mirror P.E.K.K.A Royal Ghost Electro Wizard
Mirror
Battle Ram Royal Ghost Sparky
Clone
Electro Wizard Sparky
P.E.K.K.A
Electro Wizard Battle Ram
Royal Ghost
Battle Ram Mirror Bandit Electro Wizard
Bandit
Battle Ram Royal Ghost Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Clone Royal Ghost Bandit Sparky
Sparky
Mirror Clone Electro Wizard

Defense Synergies 0 5

Battle Ram
Mirror
Electro Wizard Sparky
Clone
P.E.K.K.A
Electro Wizard
Royal Ghost
Electro Wizard
Bandit
Electro Wizard
Electro Wizard
Mirror P.E.K.K.A Royal Ghost Bandit
Sparky
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Sparky
P.E.K.K.A Sparky Bandit Electro Wizard
P.E.K.K.A Sparky Bandit Electro Wizard
P.E.K.K.A Sparky Bandit Electro Wizard
P.E.K.K.A Sparky
Royal Ghost Bandit Electro Wizard
Electro Wizard
P.E.K.K.A Bandit Electro Wizard Sparky
P.E.K.K.A Sparky
Royal Ghost Bandit Electro Wizard Sparky
Electro Wizard Royal Ghost Bandit
Electro Wizard
P.E.K.K.A Sparky Bandit Electro Wizard
Sparky P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Sparky Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard Sparky
Sparky P.E.K.K.A Electro Wizard
Royal Ghost Bandit Electro Wizard
Royal Ghost Bandit Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Royal Ghost P.E.K.K.A Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit Electro Wizard Sparky
Bandit Electro Wizard Royal Ghost
P.E.K.K.A Bandit Electro Wizard Sparky
P.E.K.K.A Bandit Electro Wizard Sparky
P.E.K.K.A Bandit Sparky
Electro Wizard
P.E.K.K.A Sparky Bandit Electro Wizard
P.E.K.K.A Sparky
P.E.K.K.A Electro Wizard Bandit Sparky
P.E.K.K.A Sparky
P.E.K.K.A Sparky
P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Sparky
Sparky
Electro Wizard Sparky P.E.K.K.A
P.E.K.K.A Royal Ghost Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit Sparky
Royal Ghost Bandit Electro Wizard
Bandit Sparky
Sparky
Sparky
Sparky
Bandit
Electro Wizard Sparky
Bandit Electro Wizard Sparky
Bandit Sparky
Bandit
Sparky
Bandit Sparky
Bandit Sparky
Sparky
Sparky
Bandit Electro Wizard Sparky
Sparky
Sparky
Sparky
Royal Ghost Bandit Electro Wizard Sparky
Bandit Sparky
Bandit Sparky
Electro Wizard Sparky
Electro Wizard
Sparky
Bandit Sparky
Electro Wizard Sparky
P.E.K.K.A Sparky
Sparky
Electro Wizard Bandit
Electro Wizard
Electro Wizard Sparky
Sparky
P.E.K.K.A Sparky
Electro Wizard Sparky
Electro Wizard
Royal Ghost Bandit Electro Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: