My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Executioner Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Battle Ram Bandit
Giant Snowball
Bats Minions Goblin Gang Battle Ram
Zap
Bats Minions Goblin Gang Battle Ram Bandit
Barbarian Barrel
Goblin Gang Battle Ram Executioner Bandit
The Log
Goblin Gang Battle Ram Bandit
Earthquake
Goblin Gang
Arrows
Bats Minions Goblin Gang
Royal Delivery
Bats Minions Goblin Gang Battle Ram Executioner Bandit
Fireball
Minions Goblin Gang Battle Ram Executioner Bandit
Poison
Bats Minions Goblin Gang Executioner
Lightning
Battle Ram Executioner Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Rage Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Minions Goblin Gang Bandit Battle Ram Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Minions Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Minions Battle Ram Rage Bandit
Minions
Rage Mega Knight Bats Battle Ram Bandit
Goblin Gang
Battle Ram Bandit
Battle Ram
Bandit Bats Minions Goblin Gang
Rage
Minions Bats
Executioner
Bandit Mega Knight
Bandit
Battle Ram Bats Minions Goblin Gang Executioner Mega Knight
Mega Knight
Bats Minions Executioner Bandit

Defense Synergies 0 9

Bats
Minions Bandit Mega Knight
Minions
Bats Bandit Mega Knight
Goblin Gang
Bandit
Battle Ram
Rage
Executioner
Bandit Mega Knight
Bandit
Bats Minions Goblin Gang Executioner Mega Knight
Mega Knight
Bats Minions Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Executioner
Bats Minions Goblin Gang Executioner Bandit Mega Knight
Goblin Gang Mega Knight Bats Minions Executioner Bandit
Bats Minions Goblin Gang Bandit Mega Knight
Mega Knight
Goblin Gang Bats Minions Executioner Bandit Mega Knight
Bats Minions Goblin Gang Executioner
Bandit Mega Knight
Minions Goblin Gang
Goblin Gang Bandit Mega Knight
Bats Minions Goblin Gang Executioner Bandit Mega Knight
Minions Executioner Bats Goblin Gang
Mega Knight Bats Minions Goblin Gang Bandit
Executioner Mega Knight Bats Minions Goblin Gang
Goblin Gang Bandit Mega Knight
Goblin Gang Bandit Mega Knight
Mega Knight Bats Minions Goblin Gang Executioner
Mega Knight Bats Minions Goblin Gang Executioner Bandit
Executioner Bats Minions Bandit Mega Knight
Goblin Gang Mega Knight Bats Minions Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Bandit
Bandit Goblin Gang Executioner Mega Knight
Goblin Gang Bandit Mega Knight Bats Minions
Goblin Gang Mega Knight Bats Bandit
Goblin Gang Executioner Bandit Mega Knight
Executioner Bats Minions Goblin Gang
Goblin Gang Bats Minions Bandit
Mega Knight
Mega Knight Bats Minions Bandit
Goblin Gang
Mega Knight Bats Minions
Mega Knight
Mega Knight Goblin Gang Executioner Bandit
Executioner Mega Knight
Goblin Gang Bats Minions Executioner
Bats Minions Executioner Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Executioner Bandit
Bandit
Executioner Mega Knight
Executioner Bats Minions
Executioner
Executioner
Bandit
Bats Minions Goblin Gang
Bandit
Executioner
Executioner Bandit
Minions Bandit
Executioner Bandit
Executioner Bandit Mega Knight
Bats Minions
Executioner Bandit Mega Knight
Mega Knight
Minions Mega Knight
Executioner Mega Knight
Executioner Bandit
Bandit Mega Knight
Bandit
Bats Executioner
Bats Minions
Bandit Mega Knight
Mega Knight
Bats Minions Goblin Gang Bandit
Executioner
Goblin Gang Executioner Mega Knight
Executioner
Executioner Mega Knight
Bats Minions Goblin Gang
Bats Executioner
Executioner Bandit Mega Knight

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