My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Royal Ghost Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Battle Ram Lumberjack
Zap
Battle Ram Dark Prince
Barbarian Barrel
Battle Ram Dark Prince Royal Ghost Electro Wizard Lumberjack
The Log
Battle Ram Dark Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Battle Ram Dark Prince Royal Ghost Electro Wizard Lumberjack
Fireball
Battle Ram Electro Wizard Lumberjack
Poison
Electro Wizard
Lightning
Battle Ram Dark Prince Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Poison Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Dark Prince Poison Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Battle Ram Dark Prince Poison Electro Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Royal Ghost Battle Ram Dark Prince

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Dark Prince Lumberjack Mega Knight
Battle Ram
Poison Arrows Royal Ghost Electro Wizard Lumberjack
Dark Prince
Arrows Poison Royal Ghost Electro Wizard Lumberjack
Poison
Battle Ram Dark Prince Royal Ghost Mega Knight
Royal Ghost
Battle Ram Dark Prince Poison Electro Wizard Lumberjack Mega Knight
Electro Wizard
Battle Ram Dark Prince Royal Ghost Lumberjack Mega Knight
Lumberjack
Arrows Battle Ram Dark Prince Royal Ghost Electro Wizard Mega Knight
Mega Knight
Arrows Poison Royal Ghost Electro Wizard Lumberjack

Defense Synergies 1 11

Arrows
Mega Knight Dark Prince Lumberjack
Battle Ram
Dark Prince
Arrows Poison Royal Ghost Electro Wizard
Poison
Dark Prince Electro Wizard Mega Knight
Royal Ghost
Dark Prince Electro Wizard Mega Knight
Electro Wizard
Dark Prince Poison Royal Ghost Lumberjack Mega Knight
Lumberjack
Arrows Electro Wizard
Mega Knight
Arrows Poison Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Lumberjack Dark Prince Electro Wizard Mega Knight
Lumberjack Mega Knight Dark Prince Electro Wizard
Lumberjack Dark Prince Electro Wizard Mega Knight
Arrows Dark Prince Poison Lumberjack Mega Knight
Arrows Dark Prince Royal Ghost Electro Wizard Lumberjack Mega Knight
Electro Wizard Arrows Poison
Arrows Poison Electro Wizard Mega Knight
Lumberjack
Dark Prince Royal Ghost Electro Wizard Lumberjack Mega Knight
Poison Electro Wizard Arrows Dark Prince Royal Ghost Lumberjack Mega Knight
Arrows Poison Electro Wizard
Lumberjack Mega Knight Dark Prince Electro Wizard
Mega Knight Arrows Dark Prince Poison Royal Ghost Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Dark Prince Poison Electro Wizard Lumberjack
Arrows Mega Knight Dark Prince Royal Ghost Electro Wizard Lumberjack
Arrows Poison Dark Prince Royal Ghost Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Dark Prince Royal Ghost Mega Knight Arrows Poison Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Dark Prince Royal Ghost Electro Wizard
Poison Electro Wizard Arrows Royal Ghost Lumberjack Mega Knight
Lumberjack Mega Knight Dark Prince Electro Wizard
Dark Prince Lumberjack Mega Knight Electro Wizard
Dark Prince Lumberjack Mega Knight
Arrows Poison Electro Wizard
Dark Prince Electro Wizard Lumberjack
Mega Knight Dark Prince Lumberjack
Electro Wizard Mega Knight Dark Prince Poison
Mega Knight Dark Prince Lumberjack
Mega Knight Arrows Dark Prince Poison Electro Wizard
Dark Prince Mega Knight Lumberjack
Mega Knight
Electro Wizard Dark Prince Poison Lumberjack
Arrows Poison Mega Knight Dark Prince Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Ghost
Arrows Poison Royal Ghost Electro Wizard
Arrows Poison
Arrows Dark Prince Poison
Poison Arrows Dark Prince Mega Knight
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Poison Electro Wizard Lumberjack
Poison Arrows Dark Prince Electro Wizard
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Mega Knight
Arrows Poison
Arrows Dark Prince Poison Electro Wizard Mega Knight
Arrows Poison Mega Knight
Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Poison Dark Prince Mega Knight
Arrows Poison Royal Ghost Electro Wizard
Arrows Poison Mega Knight
Poison Arrows
Poison Arrows Electro Wizard
Electro Wizard Poison
Poison Arrows Mega Knight
Arrows Poison Electro Wizard
Mega Knight
Arrows Poison
Electro Wizard Dark Prince
Poison Arrows Electro Wizard
Arrows
Poison Dark Prince Electro Wizard Lumberjack Mega Knight
Arrows Poison
Arrows Poison
Dark Prince Mega Knight
Poison Electro Wizard
Poison Electro Wizard
Poison Dark Prince Royal Ghost Electro Wizard Mega Knight

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