My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Executioner Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Battle Ram Night Witch
Giant Snowball
Bomber Goblin Gang Battle Ram Night Witch
Zap
Bomber Goblin Gang Battle Ram Night Witch
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Battle Ram Executioner Night Witch
The Log
Bomber Goblin Gang Elite Barbarians Battle Ram
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang Night Witch
Royal Delivery
Bomber Goblin Gang Elite Barbarians Battle Ram Executioner Night Witch
Fireball
Bomber Goblin Gang Elite Barbarians Battle Ram Executioner Night Witch
Poison
Bomber Goblin Gang Executioner Night Witch
Lightning
Elite Barbarians Battle Ram Executioner Night Witch
Rocket
Elite Barbarians Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Goblin Gang Battle Ram Night Witch Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Goblin Gang

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians Battle Ram
Zap
Elite Barbarians Battle Ram Bomber Executioner The Log Night Witch
Goblin Gang
Battle Ram
Elite Barbarians
Zap Bomber Battle Ram The Log
Battle Ram
Zap The Log Bomber Goblin Gang Elite Barbarians
Executioner
Zap The Log
The Log
Battle Ram Zap Elite Barbarians Executioner
Night Witch
Zap

Defense Synergies 0 11

Bomber
Zap The Log
Zap
Bomber Goblin Gang Elite Barbarians Executioner The Log Night Witch
Goblin Gang
Zap The Log
Elite Barbarians
Zap The Log
Battle Ram
Executioner
Zap The Log
The Log
Bomber Zap Goblin Gang Elite Barbarians Executioner Night Witch
Night Witch
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Executioner The Log
Elite Barbarians Bomber Zap Goblin Gang Executioner The Log Night Witch
Goblin Gang Bomber Elite Barbarians Executioner Night Witch
Elite Barbarians Night Witch Bomber Goblin Gang
Bomber Elite Barbarians The Log
Goblin Gang The Log Bomber Zap Executioner Night Witch
Zap Goblin Gang Executioner Night Witch
Zap The Log
Goblin Gang Elite Barbarians Night Witch
Goblin Gang Elite Barbarians Bomber Night Witch
Goblin Gang Executioner Bomber Zap The Log Night Witch
Executioner Zap Goblin Gang Night Witch
Night Witch Bomber Zap Goblin Gang Elite Barbarians The Log
Bomber Executioner Zap Goblin Gang The Log Night Witch
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians The Log
Bomber Goblin Gang Elite Barbarians Executioner Night Witch
Bomber Zap Goblin Gang Elite Barbarians Executioner The Log Night Witch
Zap Executioner The Log Bomber
Elite Barbarians
Bomber Goblin Gang Elite Barbarians Executioner The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Bomber Zap Goblin Gang Elite Barbarians Executioner The Log
Goblin Gang Zap Elite Barbarians The Log
Goblin Gang Zap Elite Barbarians The Log Night Witch
Goblin Gang Elite Barbarians Executioner Night Witch
Executioner Zap Goblin Gang
Goblin Gang Elite Barbarians Night Witch
Elite Barbarians
Zap Elite Barbarians The Log
Goblin Gang
Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Goblin Gang Executioner Night Witch
Bomber Executioner
Goblin Gang Elite Barbarians Bomber Zap Executioner The Log Night Witch
Executioner Bomber Zap Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log
The Log
The Log
Bomber Executioner Zap The Log
Executioner Zap
Bomber Executioner The Log
The Log Zap Executioner
The Log Zap
Goblin Gang Elite Barbarians Night Witch
Zap The Log
Zap Executioner
Elite Barbarians Executioner The Log
Zap Elite Barbarians The Log
Bomber Zap Executioner The Log
Executioner The Log
Bomber Night Witch
Bomber Zap Executioner The Log
Bomber Zap The Log
The Log Night Witch
The Log
Zap The Log
Zap The Log Bomber Executioner
The Log Zap Executioner
Zap The Log
Zap The Log
Elite Barbarians Zap Executioner Night Witch
Zap
Elite Barbarians Night Witch
Bomber Zap The Log Night Witch
Zap
The Log
Zap Goblin Gang Night Witch
Zap Executioner
The Log
Goblin Gang Executioner
The Log Bomber Zap Executioner
Zap
Elite Barbarians Executioner
Zap Goblin Gang Elite Barbarians The Log
Zap Executioner
Zap Executioner The Log

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