My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Inferno Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Battle Ram Inferno Dragon Lumberjack
Zap
Battle Ram Inferno Dragon
Barbarian Barrel
Battle Ram Magic Archer Lumberjack
The Log
Battle Ram Lumberjack
Earthquake
Arrows
Royal Delivery
Battle Ram Inferno Dragon Magic Archer Lumberjack
Fireball
Battle Ram Inferno Dragon Magic Archer Lumberjack
Poison
Magic Archer
Lightning
Ice Golem Battle Ram Inferno Dragon Magic Archer Lumberjack
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Tornado Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Tornado Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Tornado Battle Ram Poison Inferno Dragon Magic Archer Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Tornado Battle Ram

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado Ice Golem Poison Magic Archer Lumberjack
Ice Golem
Battle Ram Lumberjack Zap Magic Archer
Battle Ram
Zap Ice Golem Poison Magic Archer Tornado Lumberjack
Tornado
Zap Magic Archer Battle Ram Poison
Poison
Battle Ram Zap Tornado
Inferno Dragon
Magic Archer
Battle Ram Tornado Zap Ice Golem Lumberjack
Lumberjack
Ice Golem Zap Battle Ram Magic Archer

Defense Synergies 1 14

Zap
Ice Golem Tornado Poison Inferno Dragon Magic Archer Lumberjack
Ice Golem
Zap Tornado Poison Inferno Dragon Magic Archer Lumberjack
Battle Ram
Tornado
Magic Archer Zap Ice Golem Poison Inferno Dragon
Poison
Zap Ice Golem Tornado
Inferno Dragon
Zap Ice Golem Tornado
Magic Archer
Tornado Zap Ice Golem Lumberjack
Lumberjack
Zap Ice Golem Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Magic Archer
Inferno Dragon Lumberjack Zap
Tornado Lumberjack Inferno Dragon
Inferno Dragon Lumberjack
Tornado Poison Lumberjack
Tornado Zap Magic Archer Lumberjack
Tornado Inferno Dragon Zap Poison Magic Archer
Zap Ice Golem Poison Magic Archer
Inferno Dragon Tornado Lumberjack
Tornado Ice Golem Lumberjack
Poison Zap Ice Golem Tornado Magic Archer Lumberjack
Inferno Dragon Zap Tornado Poison Magic Archer
Lumberjack Zap
Zap Tornado Poison Magic Archer Lumberjack
Inferno Dragon Lumberjack
Tornado Zap Inferno Dragon Lumberjack
Tornado Poison Lumberjack
Zap Tornado Magic Archer Lumberjack
Zap Tornado Poison Ice Golem Inferno Dragon Magic Archer Lumberjack
Tornado Inferno Dragon Lumberjack
Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Ice Golem
Poison Zap Ice Golem Inferno Dragon Magic Archer Lumberjack
Lumberjack Zap Ice Golem
Lumberjack Zap Ice Golem Tornado
Inferno Dragon Lumberjack
Poison Zap Ice Golem Tornado Magic Archer
Ice Golem Lumberjack
Inferno Dragon Lumberjack
Zap Ice Golem Tornado Poison Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Lumberjack
Zap Tornado Poison
Ice Golem Lumberjack
Magic Archer
Zap Ice Golem Tornado Poison Inferno Dragon Magic Archer Lumberjack
Poison Zap Ice Golem Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Ice Golem
Poison Zap Tornado Magic Archer
Poison Magic Archer
Ice Golem Poison
Poison Zap Magic Archer
Poison Zap Ice Golem Tornado Magic Archer
Tornado Poison Magic Archer
Poison Zap Ice Golem Tornado Magic Archer
Poison Zap Tornado
Tornado Poison Lumberjack
Poison Zap Tornado Magic Archer
Poison Zap Tornado Magic Archer
Poison Ice Golem Magic Archer
Poison Magic Archer
Zap Ice Golem Poison Magic Archer
Zap Poison Magic Archer
Magic Archer Poison
Tornado Poison
Zap Poison Magic Archer
Zap Tornado Poison Magic Archer
Poison Magic Archer
Tornado Poison
Tornado
Zap Poison
Zap Ice Golem Tornado Poison Magic Archer
Inferno Dragon
Poison Zap Tornado Magic Archer
Zap Tornado Poison Magic Archer
Poison Zap Tornado Magic Archer
Poison Zap Ice Golem Tornado Magic Archer
Zap Poison
Poison Zap Magic Archer
Zap Poison Magic Archer
Poison Magic Archer
Zap Magic Archer
Poison Zap Tornado Magic Archer
Poison Magic Archer Lumberjack
Zap Ice Golem Poison Magic Archer
Zap Tornado Poison
Zap Tornado Poison Magic Archer
Zap Tornado Poison Magic Archer
Poison Zap Tornado Magic Archer

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