My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Hog Rider Dark Prince
Giant Snowball
Goblin Gang Battle Ram Hog Rider
Zap
Goblin Gang Battle Ram Dark Prince
Barbarian Barrel
Goblin Gang Battle Ram Wizard Dark Prince Electro Wizard
The Log
Goblin Gang Battle Ram Hog Rider Dark Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Battle Ram Hog Rider Wizard Dark Prince Electro Wizard
Fireball
Goblin Gang Battle Ram Hog Rider Wizard Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Battle Ram Wizard Dark Prince Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Battle Ram Hog Rider Dark Prince Electro Wizard Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Battle Ram Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Battle Ram Dark Prince
Battle Ram
The Log Goblin Gang Lightning Electro Wizard
Hog Rider
Goblin Gang Lightning The Log Wizard Dark Prince Electro Wizard
Wizard
Hog Rider Dark Prince
Dark Prince
Goblin Gang Hog Rider Wizard Lightning Electro Wizard
Lightning
Hog Rider Battle Ram Dark Prince
The Log
Battle Ram Hog Rider
Electro Wizard
Battle Ram Hog Rider Dark Prince

Defense Synergies 0 10

Goblin Gang
Dark Prince The Log Electro Wizard
Battle Ram
Hog Rider
Wizard
Dark Prince The Log Electro Wizard
Dark Prince
Goblin Gang Wizard The Log Electro Wizard
Lightning
The Log
The Log
Goblin Gang Wizard Dark Prince Lightning Electro Wizard
Electro Wizard
Goblin Gang Wizard Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard The Log Electro Wizard
Goblin Gang Dark Prince The Log Electro Wizard
Goblin Gang Dark Prince Lightning Electro Wizard
Goblin Gang Dark Prince Electro Wizard
Lightning Dark Prince The Log
Goblin Gang The Log Dark Prince Electro Wizard
Lightning Electro Wizard Goblin Gang Wizard
Lightning The Log Electro Wizard
Goblin Gang
Goblin Gang Dark Prince Electro Wizard
Goblin Gang Electro Wizard Wizard Dark Prince The Log
Goblin Gang Wizard Electro Wizard
Goblin Gang Wizard Dark Prince Lightning The Log Electro Wizard
Wizard Goblin Gang Dark Prince The Log Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Lightning The Log Electro Wizard
Wizard Goblin Gang Dark Prince Electro Wizard
Goblin Gang Wizard Dark Prince The Log Electro Wizard
Wizard The Log Dark Prince Electro Wizard
Electro Wizard
Goblin Gang Wizard Dark Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince Electro Wizard
Electro Wizard Goblin Gang Wizard Lightning The Log
Goblin Gang Dark Prince Lightning The Log Electro Wizard
Goblin Gang Dark Prince Lightning The Log Electro Wizard
Goblin Gang Dark Prince
Wizard Goblin Gang Electro Wizard
Goblin Gang Dark Prince Lightning Electro Wizard
Dark Prince
Lightning Electro Wizard Dark Prince The Log
Goblin Gang
Dark Prince
Lightning Dark Prince The Log Electro Wizard
Dark Prince Lightning Goblin Gang Wizard
Wizard
Goblin Gang Electro Wizard Dark Prince Lightning The Log
Wizard Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log Electro Wizard
Lightning The Log
Lightning Dark Prince The Log
Wizard Dark Prince The Log
Wizard
Wizard The Log
The Log Wizard Lightning
The Log Wizard Lightning
Lightning Goblin Gang Electro Wizard
Lightning Wizard Dark Prince The Log Electro Wizard
Lightning Wizard
Lightning The Log
Lightning
Lightning The Log
Lightning Wizard The Log
Lightning Wizard The Log
Lightning
Lightning
Lightning Wizard Dark Prince The Log Electro Wizard
Lightning Wizard The Log
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning The Log
The Log Wizard Dark Prince
The Log Wizard Lightning Electro Wizard
Lightning Wizard The Log
Lightning The Log
Lightning Wizard Electro Wizard
Lightning Electro Wizard Wizard
Lightning
Lightning Wizard The Log
Lightning Electro Wizard
Wizard Lightning The Log
Lightning Electro Wizard Goblin Gang Dark Prince
Lightning Wizard Electro Wizard
The Log
Lightning Goblin Gang Wizard Dark Prince Electro Wizard
The Log Wizard Lightning
Lightning
Dark Prince
Goblin Gang Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning Dark Prince The Log Electro Wizard

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