My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Wizard Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Giant Three Musketeers
Giant Snowball
Goblin Gang Battle Ram Three Musketeers
Zap
Goblin Gang Battle Ram Three Musketeers
Barbarian Barrel
Goblin Gang Battle Ram Wizard Three Musketeers
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram Three Musketeers
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Battle Ram Wizard Three Musketeers
Fireball
Goblin Gang Battle Ram Wizard Elixir Collector Three Musketeers
Poison
Goblin Gang Wizard Elixir Collector Three Musketeers
Lightning
Mini P.E.K.K.A Battle Ram Wizard Elixir Collector Three Musketeers
Rocket
Wizard Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mini P.E.K.K.A Battle Ram Giant Wizard Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Mini P.E.K.K.A Battle Ram

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Giant Mini P.E.K.K.A Three Musketeers
Goblin Gang
Mini P.E.K.K.A Battle Ram Giant Three Musketeers
Mini P.E.K.K.A
Giant Zap Goblin Gang Wizard
Battle Ram
Zap Goblin Gang Three Musketeers
Giant
Zap Mini P.E.K.K.A Goblin Gang Wizard Three Musketeers
Wizard
Mini P.E.K.K.A Giant
Elixir Collector
Three Musketeers
Zap Goblin Gang Battle Ram Giant

Defense Synergies 1 4

Zap
Mini P.E.K.K.A Goblin Gang Three Musketeers
Goblin Gang
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Wizard
Battle Ram
Giant
Wizard
Mini P.E.K.K.A
Elixir Collector
Three Musketeers
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A Zap Goblin Gang Three Musketeers
Goblin Gang Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A Three Musketeers Goblin Gang
Mini P.E.K.K.A
Goblin Gang Zap
Three Musketeers Zap Goblin Gang Wizard
Zap
Mini P.E.K.K.A Three Musketeers Goblin Gang
Goblin Gang Mini P.E.K.K.A
Goblin Gang Zap Wizard
Three Musketeers Zap Goblin Gang Wizard
Mini P.E.K.K.A Zap Goblin Gang Wizard Three Musketeers
Wizard Three Musketeers Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Three Musketeers
Zap Goblin Gang Mini P.E.K.K.A Three Musketeers
Wizard Three Musketeers Goblin Gang Mini P.E.K.K.A
Zap Goblin Gang Wizard Three Musketeers
Zap Wizard
Mini P.E.K.K.A Three Musketeers
Goblin Gang Wizard Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Zap Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap
Goblin Gang Mini P.E.K.K.A Three Musketeers
Wizard Zap Goblin Gang Three Musketeers
Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Goblin Gang Three Musketeers
Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Goblin Gang Wizard Three Musketeers
Wizard Three Musketeers
Goblin Gang Zap Mini P.E.K.K.A Three Musketeers
Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Goblin Gang Mini P.E.K.K.A Three Musketeers
Zap Wizard
Zap Wizard
Three Musketeers
Zap
Zap Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Three Musketeers
Zap Wizard
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Goblin Gang
Zap Wizard Three Musketeers
Goblin Gang Mini P.E.K.K.A Wizard Three Musketeers
Zap Wizard
Zap
Three Musketeers
Zap Goblin Gang
Zap
Zap

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