My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Baby Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Baby Dragon Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Inferno Dragon Night Witch
Giant Snowball
Goblin Gang Mega Minion Battle Ram Baby Dragon Inferno Dragon Night Witch
Zap
Goblin Gang Battle Ram Inferno Dragon Night Witch
Barbarian Barrel
Goblin Gang Battle Ram Night Witch
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Mega Minion Battle Ram Baby Dragon Inferno Dragon Night Witch
Fireball
Goblin Gang Mega Minion Battle Ram Baby Dragon Inferno Dragon Night Witch
Poison
Goblin Gang Mega Minion Night Witch
Lightning
Mega Minion Battle Ram Baby Dragon Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Baby Dragon Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Mega Minion Battle Ram Baby Dragon Inferno Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Mega Minion Battle Ram

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram Baby Dragon Golem
Mega Minion
Golem Baby Dragon
Battle Ram
The Log Goblin Gang Baby Dragon
Baby Dragon
Golem Goblin Gang Mega Minion Battle Ram Inferno Dragon
Golem
Mega Minion Baby Dragon Night Witch Goblin Gang The Log
The Log
Battle Ram Golem
Inferno Dragon
Baby Dragon
Night Witch
Golem

Defense Synergies 0 9

Goblin Gang
The Log Inferno Dragon
Mega Minion
Baby Dragon The Log Night Witch
Battle Ram
Baby Dragon
Mega Minion The Log Inferno Dragon
Golem
The Log
Goblin Gang Mega Minion Baby Dragon Inferno Dragon Night Witch
Inferno Dragon
Goblin Gang Baby Dragon The Log
Night Witch
Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon The Log
Inferno Dragon Goblin Gang Mega Minion The Log Night Witch
Goblin Gang Mega Minion Inferno Dragon Night Witch
Inferno Dragon Night Witch Goblin Gang Mega Minion
The Log
Goblin Gang The Log Mega Minion Baby Dragon Night Witch
Mega Minion Inferno Dragon Goblin Gang Baby Dragon Night Witch
Baby Dragon The Log
Inferno Dragon Goblin Gang Night Witch
Goblin Gang Night Witch
Goblin Gang Mega Minion Baby Dragon The Log Night Witch
Mega Minion Inferno Dragon Goblin Gang Baby Dragon Night Witch
Night Witch Goblin Gang The Log
Goblin Gang Mega Minion Baby Dragon The Log Night Witch
Inferno Dragon Goblin Gang
Goblin Gang The Log Inferno Dragon
Goblin Gang Night Witch
Goblin Gang Mega Minion Baby Dragon The Log Night Witch
Baby Dragon The Log Mega Minion Inferno Dragon
Inferno Dragon
Goblin Gang Baby Dragon The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Mega Minion Baby Dragon The Log Inferno Dragon
Goblin Gang The Log
Goblin Gang The Log Night Witch
Goblin Gang Inferno Dragon Night Witch
Goblin Gang Baby Dragon
Goblin Gang Mega Minion Night Witch
Inferno Dragon
Mega Minion Baby Dragon The Log Inferno Dragon
Goblin Gang Mega Minion Inferno Dragon
Inferno Dragon Mega Minion
The Log
Goblin Gang Night Witch
Baby Dragon
Goblin Gang Mega Minion Baby Dragon The Log Inferno Dragon Night Witch
Mega Minion Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Mega Minion Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Goblin Gang Night Witch
The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Night Witch
Mega Minion Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Night Witch
The Log
Baby Dragon The Log
The Log Baby Dragon
Mega Minion Inferno Dragon
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Night Witch
Mega Minion
Mega Minion Night Witch
The Log Night Witch
The Log
Goblin Gang Night Witch
Mega Minion Baby Dragon
The Log
Goblin Gang Mega Minion Baby Dragon
The Log Baby Dragon
Mega Minion
Goblin Gang Baby Dragon The Log
Baby Dragon The Log

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