My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Furnace Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Dark Prince
Giant Snowball
Bats Goblin Gang Battle Ram Furnace
Zap
Bats Goblin Gang Battle Ram Furnace Dark Prince
Barbarian Barrel
Goblin Gang Battle Ram Furnace Dark Prince Magic Archer
The Log
Goblin Gang Battle Ram Furnace Dark Prince
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Battle Ram Dark Prince Magic Archer
Fireball
Goblin Gang Battle Ram Furnace Magic Archer
Poison
Bats Goblin Gang Furnace Magic Archer
Lightning
Battle Ram Furnace Dark Prince Magic Archer
Rocket
Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Battle Ram Furnace Dark Prince Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram Dark Prince
Zap
Battle Ram Bats Furnace Dark Prince The Log Magic Archer
Goblin Gang
Battle Ram Dark Prince
Battle Ram
Zap The Log Magic Archer Bats Goblin Gang Furnace
Furnace
Zap Battle Ram Dark Prince
Dark Prince
Bats Zap Goblin Gang Furnace Magic Archer
The Log
Battle Ram Zap Magic Archer
Magic Archer
Battle Ram Zap Dark Prince The Log

Defense Synergies 0 17

Bats
Zap Dark Prince The Log
Zap
Bats Goblin Gang Furnace Dark Prince The Log Magic Archer
Goblin Gang
Zap Furnace Dark Prince The Log Magic Archer
Battle Ram
Furnace
Zap Goblin Gang Dark Prince Magic Archer
Dark Prince
Bats Zap Goblin Gang Furnace The Log Magic Archer
The Log
Bats Zap Goblin Gang Dark Prince Magic Archer
Magic Archer
Zap Goblin Gang Furnace Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Magic Archer
Bats Zap Goblin Gang Furnace Dark Prince The Log
Goblin Gang Furnace Bats Dark Prince
Bats Goblin Gang Furnace Dark Prince
Dark Prince The Log
Goblin Gang The Log Bats Zap Furnace Dark Prince Magic Archer
Bats Furnace Zap Goblin Gang Magic Archer
Zap The Log Magic Archer
Goblin Gang Furnace
Goblin Gang Dark Prince
Bats Goblin Gang Zap Furnace Dark Prince The Log Magic Archer
Bats Zap Goblin Gang Furnace Magic Archer
Furnace Bats Zap Goblin Gang Dark Prince The Log
Bats Zap Goblin Gang Furnace Dark Prince The Log Magic Archer
Goblin Gang Furnace
Zap Goblin Gang Furnace The Log
Bats Goblin Gang Furnace Dark Prince
Bats Zap Goblin Gang Furnace Dark Prince The Log Magic Archer
Zap Furnace The Log Bats Dark Prince Magic Archer
Goblin Gang Dark Prince Bats Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Furnace Dark Prince
Zap Goblin Gang The Log Magic Archer
Goblin Gang Bats Zap Furnace Dark Prince The Log
Goblin Gang Dark Prince Bats Zap The Log
Goblin Gang Dark Prince
Furnace Bats Zap Goblin Gang Magic Archer
Goblin Gang Dark Prince Bats Furnace
Dark Prince
Zap Bats Dark Prince The Log Magic Archer
Goblin Gang
Bats Dark Prince
Zap Dark Prince The Log
Dark Prince Goblin Gang
Furnace Magic Archer
Goblin Gang Bats Zap Furnace Dark Prince The Log Magic Archer
Bats Zap Dark Prince The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Zap The Log Magic Archer
The Log Magic Archer
Dark Prince The Log
Zap Furnace Dark Prince The Log Magic Archer
Bats Zap Furnace Magic Archer
Furnace The Log Magic Archer
The Log Zap Magic Archer
The Log Zap
Bats Goblin Gang
Zap Dark Prince The Log Magic Archer
Zap Magic Archer
The Log Magic Archer
Magic Archer
Zap Furnace The Log Magic Archer
Zap Furnace The Log Magic Archer
Magic Archer Furnace The Log
Bats
Zap Dark Prince The Log Magic Archer
Zap The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log
Zap The Log Furnace Dark Prince Magic Archer
The Log Zap Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Bats Zap Furnace Magic Archer
Zap Bats
Zap The Log Magic Archer
Zap Magic Archer
The Log Magic Archer
Zap Bats Goblin Gang Dark Prince Magic Archer
Zap Magic Archer
The Log
Goblin Gang Dark Prince Magic Archer
The Log Zap Magic Archer
Zap
Dark Prince
Zap Bats Goblin Gang The Log Magic Archer
Bats Zap Magic Archer
Zap Dark Prince The Log Magic Archer

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