My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Zappies Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Giant Skeleton
Giant Snowball
Battle Ram Hog Rider Zappies
Zap
Battle Ram Zappies
Barbarian Barrel
Tesla Battle Ram Zappies Wizard Giant Skeleton
The Log
Battle Ram Hog Rider Zappies Giant Skeleton
Earthquake
Tesla Hog Rider Zappies
Arrows
Zappies
Royal Delivery
Battle Ram Hog Rider Zappies Wizard Giant Skeleton
Fireball
Tesla Battle Ram Hog Rider Zappies Wizard
Poison
Zappies Wizard
Lightning
Tesla Battle Ram Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tesla Battle Ram Hog Rider Zappies Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Tesla Battle Ram

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Hog Rider Zappies Giant Skeleton
Arrows
Zap Hog Rider Battle Ram Giant Skeleton
Tesla
Battle Ram
Zap Arrows Zappies
Hog Rider
Zap Arrows Zappies Wizard Giant Skeleton
Zappies
Zap Battle Ram Hog Rider Giant Skeleton
Wizard
Hog Rider Giant Skeleton
Giant Skeleton
Zap Arrows Hog Rider Zappies Wizard

Defense Synergies 0 10

Zap
Arrows Tesla Zappies Giant Skeleton
Arrows
Zap Tesla Giant Skeleton
Tesla
Zap Arrows Zappies Wizard
Battle Ram
Hog Rider
Zappies
Zap Tesla Giant Skeleton
Wizard
Tesla Giant Skeleton
Giant Skeleton
Zap Arrows Zappies Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Zappies Wizard
Zap Tesla Zappies
Tesla Zappies Giant Skeleton
Tesla Zappies
Arrows Giant Skeleton
Arrows Zap Tesla Zappies
Tesla Zap Arrows Zappies Wizard
Zap Arrows Tesla Giant Skeleton
Tesla Zappies
Tesla Zappies Giant Skeleton
Zap Arrows Tesla Zappies Wizard Giant Skeleton
Arrows Tesla Zap Zappies Wizard
Tesla Zap Zappies Wizard Giant Skeleton
Wizard Zap Arrows Tesla Zappies
Tesla Zappies
Zap Tesla Zappies
Tesla Wizard Arrows Zappies
Arrows Tesla Zap Zappies Wizard
Zap Arrows Wizard Tesla Zappies Giant Skeleton
Tesla Zappies
Wizard Arrows Tesla Zappies Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Zappies Giant Skeleton
Zap Arrows Tesla Wizard
Zappies Giant Skeleton Zap
Giant Skeleton Zap Tesla Zappies
Giant Skeleton Tesla Zappies
Arrows Wizard Zap Tesla Zappies
Tesla Zappies Giant Skeleton
Giant Skeleton Tesla Zappies
Zap Giant Skeleton Zappies
Tesla Zappies
Tesla Zappies Giant Skeleton
Zap Arrows Giant Skeleton
Giant Skeleton Tesla Zappies Wizard
Wizard Tesla Zappies
Tesla Zappies Zap Giant Skeleton
Arrows Zap Tesla Zappies Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Zap
Arrows Giant Skeleton
Arrows Giant Skeleton
Wizard Zap Arrows
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows Wizard
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Arrows Wizard
Zap Arrows Wizard
Giant Skeleton
Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Zap Zappies Wizard
Zap Arrows Wizard
Zap Arrows Zappies
Giant Skeleton
Arrows Wizard
Zap Zappies
Zap Arrows Zappies Wizard
Arrows
Wizard
Arrows Zap Wizard
Zap Arrows Giant Skeleton
Zap Zappies Giant Skeleton
Zap Zappies
Zap Giant Skeleton

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