My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Elixir Collector Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Giant
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Battle Ram Executioner
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Battle Ram Executioner
Fireball
Goblin Gang Battle Ram Elixir Collector Executioner
Poison
Goblin Gang Elixir Collector Executioner
Lightning
Mini P.E.K.K.A Battle Ram Elixir Collector Executioner
Rocket
Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Elixir Collector Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Fireball Mini P.E.K.K.A Battle Ram Giant Executioner Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Tornado Fireball Mini P.E.K.K.A

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Battle Ram Giant
Fireball
Tornado Battle Ram Giant
Mini P.E.K.K.A
Giant Goblin Gang Tornado
Battle Ram
Goblin Gang Fireball Tornado
Giant
Mini P.E.K.K.A Goblin Gang Fireball Tornado Executioner
Elixir Collector
Tornado
Fireball Executioner Mini P.E.K.K.A Battle Ram Giant
Executioner
Tornado Giant

Defense Synergies 2 4

Goblin Gang
Mini P.E.K.K.A
Fireball
Tornado Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Fireball Tornado Executioner
Battle Ram
Giant
Elixir Collector
Tornado
Fireball Executioner Mini P.E.K.K.A
Executioner
Tornado Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Mini P.E.K.K.A Goblin Gang Executioner
Goblin Gang Mini P.E.K.K.A Tornado Executioner
Mini P.E.K.K.A Goblin Gang
Fireball Mini P.E.K.K.A Tornado
Goblin Gang Fireball Tornado Executioner
Tornado Goblin Gang Fireball Executioner
Fireball
Mini P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Mini P.E.K.K.A
Goblin Gang Executioner Fireball Tornado
Executioner Goblin Gang Fireball Tornado
Mini P.E.K.K.A Goblin Gang Fireball
Fireball Executioner Goblin Gang Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Goblin Gang
Tornado Goblin Gang Fireball Mini P.E.K.K.A
Goblin Gang Fireball Mini P.E.K.K.A Tornado Executioner
Fireball Goblin Gang Tornado Executioner
Tornado Executioner Fireball
Mini P.E.K.K.A Tornado
Goblin Gang Fireball Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball
Fireball Goblin Gang Mini P.E.K.K.A Executioner
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Fireball Tornado
Goblin Gang Mini P.E.K.K.A Executioner
Fireball Executioner Goblin Gang Tornado
Goblin Gang Mini P.E.K.K.A Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Tornado
Goblin Gang
Mini P.E.K.K.A
Fireball Tornado
Mini P.E.K.K.A Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Fireball Mini P.E.K.K.A Tornado Executioner
Executioner Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner Tornado
Tornado Executioner
Fireball Tornado Executioner
Fireball Tornado
Goblin Gang Fireball Mini P.E.K.K.A Tornado
Fireball Tornado
Fireball Tornado Executioner
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball Tornado
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Executioner
Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball Executioner
Fireball Tornado Executioner
Fireball Tornado
Fireball Tornado
Fireball Tornado Executioner
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Goblin Gang Fireball
Fireball Tornado Executioner
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Executioner
Fireball Executioner
Fireball Tornado
Executioner
Goblin Gang Fireball Tornado
Fireball Tornado Executioner
Fireball Tornado Executioner

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