My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Battle Ram Witch
Zap
Battle Ram Witch
Barbarian Barrel
Tesla Elite Barbarians Battle Ram Wizard Witch
The Log
Elite Barbarians Battle Ram Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Battle Ram Wizard Witch
Fireball
Tesla Elite Barbarians Battle Ram Wizard Witch
Poison
Wizard Witch
Lightning
Tesla Elite Barbarians Battle Ram Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Tesla Battle Ram Freeze Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Tesla Battle Ram

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram Freeze Witch
Tesla
Elite Barbarians
Zap Rage Battle Ram Wizard
Battle Ram
Zap Elite Barbarians Freeze Witch
Wizard
Elite Barbarians Rage
Rage
Elite Barbarians Witch Wizard
Freeze
Zap Battle Ram
Witch
Rage Zap Battle Ram

Defense Synergies 0 6

Zap
Tesla Elite Barbarians Witch
Tesla
Zap Wizard
Elite Barbarians
Zap Wizard
Battle Ram
Wizard
Tesla Elite Barbarians Freeze
Rage
Freeze
Wizard
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
Elite Barbarians Zap Tesla Witch
Tesla Witch Elite Barbarians Freeze
Tesla Elite Barbarians Witch
Elite Barbarians
Freeze Zap Tesla
Tesla Zap Wizard Freeze Witch
Zap Tesla
Tesla Witch Elite Barbarians
Elite Barbarians Tesla
Witch Zap Tesla Wizard Freeze
Tesla Zap Wizard Witch
Tesla Zap Elite Barbarians Wizard Freeze Witch
Wizard Zap Tesla Freeze Witch
Elite Barbarians Tesla
Zap Tesla Elite Barbarians Freeze
Tesla Wizard Elite Barbarians Witch
Tesla Zap Elite Barbarians Wizard Witch
Zap Wizard Freeze Witch Tesla
Tesla Elite Barbarians
Wizard Tesla Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians Witch
Zap Tesla Elite Barbarians Wizard
Zap Elite Barbarians Witch
Zap Tesla Elite Barbarians
Tesla Elite Barbarians Witch
Wizard Zap Tesla Freeze Witch
Tesla Elite Barbarians Witch
Tesla Elite Barbarians
Zap Freeze Elite Barbarians Witch
Witch Tesla
Tesla Elite Barbarians Witch
Zap Elite Barbarians
Elite Barbarians Tesla Wizard Witch
Wizard Tesla Witch
Tesla Elite Barbarians Witch Zap Freeze
Zap Tesla Elite Barbarians Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Wizard Zap
Wizard Zap Freeze Witch
Wizard Witch
Zap Wizard Freeze
Zap Wizard
Elite Barbarians
Zap Wizard
Zap Wizard
Elite Barbarians
Freeze
Zap Elite Barbarians
Zap Wizard Witch
Wizard
Freeze
Zap Wizard
Zap Wizard Witch
Wizard
Zap
Zap Freeze Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Elite Barbarians Zap Wizard Witch
Zap Wizard Freeze Witch
Elite Barbarians
Zap Wizard
Zap Freeze
Wizard
Zap Freeze Witch
Zap Wizard Witch
Freeze
Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians Freeze Witch
Zap Witch
Zap Freeze Witch

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