My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Musketeer Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Fire Spirit Bats Musketeer Battle Ram
Zap
Fire Spirit Bats Battle Ram
Barbarian Barrel
Fire Spirit Rascals Musketeer Battle Ram
The Log
Fire Spirit Rascals Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Arrows
Fire Spirit Bats Rascals
Royal Delivery
Fire Spirit Bats Rascals Mini P.E.K.K.A Musketeer Battle Ram
Fireball
Rascals Musketeer Battle Ram
Poison
Bats Rascals Musketeer
Lightning
Mini P.E.K.K.A Musketeer Battle Ram
Rocket
Rascals Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Mini P.E.K.K.A Battle Ram Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Mini P.E.K.K.A Musketeer Battle Ram Freeze Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Arrows Mini P.E.K.K.A

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Battle Ram
Bats
Rascals Mini P.E.K.K.A Battle Ram
Arrows
Mini P.E.K.K.A Battle Ram Freeze
Rascals
Bats Musketeer Battle Ram
Mini P.E.K.K.A
Fire Spirit Bats Arrows Musketeer
Musketeer
Rascals Mini P.E.K.K.A Battle Ram
Battle Ram
Fire Spirit Bats Arrows Rascals Musketeer Freeze
Freeze
Arrows Battle Ram

Defense Synergies 0 9

Fire Spirit
Mini P.E.K.K.A
Bats
Rascals Mini P.E.K.K.A Musketeer Freeze
Arrows
Mini P.E.K.K.A
Rascals
Bats Musketeer
Mini P.E.K.K.A
Fire Spirit Bats Arrows Musketeer Freeze
Musketeer
Bats Rascals Mini P.E.K.K.A
Battle Ram
Freeze
Bats Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Mini P.E.K.K.A Bats Rascals Musketeer
Mini P.E.K.K.A Fire Spirit Bats Rascals Musketeer Freeze
Mini P.E.K.K.A Bats Rascals Musketeer
Arrows Mini P.E.K.K.A
Arrows Freeze Fire Spirit Bats Rascals Musketeer
Bats Musketeer Fire Spirit Arrows Rascals Freeze
Arrows Rascals Musketeer
Mini P.E.K.K.A Rascals Musketeer
Fire Spirit Rascals Mini P.E.K.K.A Musketeer
Bats Arrows Rascals Musketeer Freeze
Arrows Musketeer Bats Rascals
Mini P.E.K.K.A Fire Spirit Bats Rascals Musketeer Freeze
Fire Spirit Bats Arrows Rascals Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Rascals
Rascals Mini P.E.K.K.A Freeze
Bats Arrows Rascals Mini P.E.K.K.A Musketeer
Fire Spirit Arrows Bats Rascals Musketeer
Arrows Freeze Fire Spirit Bats Rascals Musketeer
Mini P.E.K.K.A Musketeer
Rascals Fire Spirit Bats Arrows Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer
Bats Rascals Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Bats Rascals Musketeer
Rascals Mini P.E.K.K.A Musketeer
Fire Spirit Arrows Bats Rascals Musketeer Freeze
Rascals Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A Rascals
Freeze Bats Mini P.E.K.K.A
Musketeer
Bats Rascals Mini P.E.K.K.A Musketeer
Arrows
Rascals Mini P.E.K.K.A
Rascals Musketeer
Rascals Bats Mini P.E.K.K.A Musketeer Freeze
Bats Arrows Rascals Mini P.E.K.K.A Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Musketeer Freeze
Arrows Musketeer
Arrows
Arrows Rascals Musketeer Freeze
Fire Spirit Arrows
Arrows Fire Spirit Bats Musketeer Freeze
Fire Spirit Arrows Musketeer
Arrows Fire Spirit Freeze
Arrows
Fire Spirit Bats Mini P.E.K.K.A Musketeer
Arrows Musketeer
Fire Spirit Arrows Musketeer
Fire Spirit Musketeer
Arrows Musketeer Freeze
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Freeze
Bats Mini P.E.K.K.A
Fire Spirit Arrows Mini P.E.K.K.A Musketeer
Fire Spirit Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Freeze Fire Spirit
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Fire Spirit Bats Arrows Musketeer
Bats Musketeer Freeze
Mini P.E.K.K.A
Arrows Musketeer
Arrows Freeze
Arrows
Fire Spirit Bats Musketeer Freeze
Fire Spirit Arrows Musketeer
Freeze
Arrows
Rascals Mini P.E.K.K.A Musketeer
Arrows Musketeer
Arrows
Musketeer
Bats Rascals Musketeer Freeze
Bats Musketeer
Musketeer Freeze

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