My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Skeleton Army Bandit
Giant Snowball
Goblin Gang Battle Ram Skeleton Army
Zap
Goblin Gang Battle Ram Skeleton Army Bandit
Barbarian Barrel
Goblin Gang Battle Ram Wizard Skeleton Army Royal Ghost Bandit
The Log
Goblin Gang Battle Ram Skeleton Army Bandit
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Battle Ram Wizard Skeleton Army Royal Ghost Bandit
Fireball
Goblin Gang Battle Ram Wizard Skeleton Army Bandit
Poison
Goblin Gang Wizard Skeleton Army
Lightning
Battle Ram Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army Freeze Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Army Royal Ghost Bandit Battle Ram Freeze Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Skeleton Army Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Freeze Bandit
Goblin Gang
Battle Ram Royal Ghost Bandit
Battle Ram
Bandit Arrows Goblin Gang Freeze Royal Ghost
Wizard
Royal Ghost Bandit
Skeleton Army
Freeze
Arrows Battle Ram
Royal Ghost
Goblin Gang Battle Ram Wizard Bandit
Bandit
Battle Ram Arrows Goblin Gang Wizard Royal Ghost

Defense Synergies 0 9

Arrows
Bandit
Goblin Gang
Skeleton Army Bandit
Battle Ram
Wizard
Skeleton Army Freeze Royal Ghost Bandit
Skeleton Army
Goblin Gang Wizard Freeze Bandit
Freeze
Wizard Skeleton Army
Royal Ghost
Wizard
Bandit
Arrows Goblin Gang Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Goblin Gang Bandit
Goblin Gang Skeleton Army Freeze Bandit
Skeleton Army Goblin Gang Bandit
Arrows Skeleton Army
Arrows Goblin Gang Skeleton Army Freeze Royal Ghost Bandit
Arrows Goblin Gang Wizard Freeze
Arrows Bandit
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Royal Ghost Bandit
Goblin Gang Skeleton Army Arrows Wizard Freeze Royal Ghost Bandit
Arrows Goblin Gang Wizard
Skeleton Army Goblin Gang Wizard Freeze Bandit
Wizard Skeleton Army Arrows Goblin Gang Freeze Royal Ghost
Skeleton Army Goblin Gang Bandit
Skeleton Army Goblin Gang Freeze Bandit
Wizard Arrows Goblin Gang Skeleton Army
Arrows Goblin Gang Wizard Skeleton Army Royal Ghost Bandit
Arrows Wizard Freeze Royal Ghost Bandit
Goblin Gang Wizard Skeleton Army Royal Ghost Arrows Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Royal Ghost Bandit
Bandit Arrows Goblin Gang Wizard Royal Ghost
Goblin Gang Skeleton Army Bandit
Goblin Gang Skeleton Army Bandit
Goblin Gang Skeleton Army Bandit
Arrows Wizard Goblin Gang Freeze
Goblin Gang Skeleton Army Bandit
Skeleton Army
Freeze Skeleton Army Bandit
Goblin Gang Skeleton Army
Skeleton Army Arrows
Skeleton Army Goblin Gang Wizard Bandit
Wizard Skeleton Army
Goblin Gang Skeleton Army Freeze
Arrows Wizard Freeze Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Royal Ghost Bandit
Arrows Royal Ghost Bandit
Arrows Bandit
Arrows Freeze
Wizard Arrows
Arrows Wizard Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard Bandit
Goblin Gang
Arrows Wizard Bandit
Arrows Wizard
Bandit
Arrows Freeze Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows Freeze
Arrows Wizard Bandit
Arrows Wizard
Arrows Wizard
Arrows
Arrows Freeze Wizard
Arrows Wizard Royal Ghost Bandit
Arrows Wizard Bandit
Arrows Bandit
Arrows Wizard
Wizard Freeze
Arrows Wizard Bandit
Arrows Freeze
Arrows Wizard
Goblin Gang Skeleton Army Freeze Bandit
Arrows Wizard
Freeze
Arrows
Goblin Gang Wizard
Arrows Wizard
Arrows
Goblin Gang Freeze
Freeze Royal Ghost Bandit

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