My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Battle Ram Flying Machine Goblin Giant Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Flying Machine Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Inferno Dragon
Giant Snowball
Bomber Battle Ram Flying Machine Inferno Dragon Lumberjack
Zap
Bomber Battle Ram Flying Machine Goblin Giant Inferno Dragon
Barbarian Barrel
Ice Spirit Bomber Battle Ram Lumberjack
The Log
Ice Spirit Bomber Battle Ram Lumberjack
Earthquake
Bomber
Arrows
Ice Spirit Bomber Flying Machine
Royal Delivery
Ice Spirit Bomber Battle Ram Flying Machine Inferno Dragon Lumberjack
Fireball
Bomber Battle Ram Flying Machine Inferno Dragon Lumberjack
Poison
Bomber Flying Machine
Lightning
Battle Ram Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Fireball Battle Ram Flying Machine Inferno Dragon Lumberjack Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Bomber Fireball Battle Ram

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Bomber Goblin Giant Inferno Dragon Lumberjack
Bomber
Ice Spirit Battle Ram Goblin Giant Lumberjack
Fireball
Goblin Giant Battle Ram
Battle Ram
Ice Spirit Bomber Fireball Flying Machine Lumberjack
Flying Machine
Battle Ram Goblin Giant Lumberjack
Goblin Giant
Fireball Ice Spirit Bomber Flying Machine Lumberjack
Inferno Dragon
Ice Spirit
Lumberjack
Ice Spirit Bomber Battle Ram Flying Machine Goblin Giant

Defense Synergies 1 8

Ice Spirit
Bomber Fireball Flying Machine Goblin Giant Inferno Dragon Lumberjack
Bomber
Ice Spirit
Fireball
Goblin Giant Ice Spirit Lumberjack
Battle Ram
Flying Machine
Ice Spirit Lumberjack
Goblin Giant
Fireball Ice Spirit
Inferno Dragon
Ice Spirit
Lumberjack
Ice Spirit Fireball Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Flying Machine Goblin Giant
Inferno Dragon Lumberjack Ice Spirit Bomber Flying Machine
Lumberjack Bomber Inferno Dragon
Inferno Dragon Lumberjack Bomber
Bomber Fireball Lumberjack
Fireball Bomber Flying Machine Lumberjack
Inferno Dragon Ice Spirit Fireball Flying Machine
Fireball Flying Machine Goblin Giant
Inferno Dragon Lumberjack
Ice Spirit Bomber Lumberjack
Bomber Fireball Flying Machine Goblin Giant Lumberjack
Inferno Dragon Fireball Flying Machine
Lumberjack Ice Spirit Bomber Fireball Flying Machine
Bomber Fireball Ice Spirit Lumberjack
Inferno Dragon Lumberjack
Ice Spirit Fireball Inferno Dragon Lumberjack
Bomber Fireball Lumberjack
Ice Spirit Fireball Bomber Flying Machine Lumberjack
Ice Spirit Bomber Fireball Flying Machine Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Bomber Fireball Flying Machine Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball
Fireball Bomber Flying Machine Inferno Dragon Lumberjack
Lumberjack Ice Spirit Goblin Giant
Lumberjack Fireball Goblin Giant
Goblin Giant Inferno Dragon Lumberjack
Fireball Ice Spirit Flying Machine Goblin Giant
Fireball Flying Machine Goblin Giant Lumberjack
Goblin Giant Inferno Dragon Lumberjack
Ice Spirit Fireball Flying Machine Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Flying Machine Lumberjack
Fireball Goblin Giant
Fireball Goblin Giant Lumberjack
Bomber Fireball Flying Machine
Ice Spirit Bomber Fireball Flying Machine Goblin Giant Inferno Dragon Lumberjack
Bomber Fireball Flying Machine Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Goblin Giant
Fireball Flying Machine
Bomber Fireball
Fireball Ice Spirit Flying Machine Goblin Giant
Bomber Flying Machine
Fireball Ice Spirit Flying Machine
Fireball Flying Machine
Fireball Lumberjack
Fireball Flying Machine
Fireball Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Fireball Flying Machine
Bomber Fireball Flying Machine
Fireball Flying Machine
Fireball
Bomber
Bomber Fireball Flying Machine
Bomber Fireball Flying Machine
Fireball
Fireball
Fireball Flying Machine
Ice Spirit Bomber Fireball
Inferno Dragon
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Flying Machine
Ice Spirit Fireball Flying Machine
Fireball
Bomber Fireball
Ice Spirit Fireball
Fireball
Ice Spirit Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Flying Machine Lumberjack
Bomber Fireball Flying Machine
Fireball
Flying Machine
Ice Spirit Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Goblin Giant

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