My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Furnace Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Flying Machine Furnace Baby Dragon
Zap
Battle Ram Flying Machine Furnace
Barbarian Barrel
Battle Ram Furnace
The Log
Battle Ram Furnace
Earthquake
Furnace
Arrows
Flying Machine Furnace
Royal Delivery
Battle Ram Flying Machine Baby Dragon P.E.K.K.A
Fireball
Battle Ram Flying Machine Furnace Baby Dragon
Poison
Flying Machine Furnace
Lightning
Battle Ram Furnace Baby Dragon
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Battle Ram Flying Machine Furnace Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Battle Ram

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Tornado P.E.K.K.A Flying Machine Furnace Baby Dragon
Fireball
Zap Tornado Battle Ram Baby Dragon
Battle Ram
Zap Fireball Flying Machine Furnace Tornado Baby Dragon P.E.K.K.A
Flying Machine
Zap Battle Ram Furnace Baby Dragon P.E.K.K.A
Furnace
Zap Battle Ram Flying Machine Baby Dragon P.E.K.K.A
Tornado
Zap Fireball Baby Dragon P.E.K.K.A Battle Ram
Baby Dragon
Tornado Zap Fireball Battle Ram Flying Machine Furnace P.E.K.K.A
P.E.K.K.A
Zap Tornado Battle Ram Flying Machine Furnace Baby Dragon

Defense Synergies 3 12

Zap
Fireball Flying Machine Furnace Tornado Baby Dragon P.E.K.K.A
Fireball
Zap Tornado
Battle Ram
Flying Machine
Zap Furnace Baby Dragon P.E.K.K.A
Furnace
Zap Flying Machine Tornado Baby Dragon
Tornado
Fireball P.E.K.K.A Zap Furnace Baby Dragon
Baby Dragon
Zap Flying Machine Furnace Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Baby Dragon
P.E.K.K.A Zap Flying Machine Furnace
Furnace Tornado P.E.K.K.A
P.E.K.K.A Furnace
Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Flying Machine Furnace Baby Dragon
Furnace Tornado Zap Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Baby Dragon P.E.K.K.A
P.E.K.K.A Furnace Tornado
Tornado
Zap Fireball Flying Machine Furnace Tornado Baby Dragon
Zap Fireball Flying Machine Furnace Tornado Baby Dragon
Furnace P.E.K.K.A Zap Fireball Flying Machine
Fireball Zap Furnace Tornado Baby Dragon P.E.K.K.A
P.E.K.K.A Furnace
Tornado Zap Fireball Furnace P.E.K.K.A
Fireball Furnace Tornado P.E.K.K.A
Fireball Zap Flying Machine Furnace Tornado Baby Dragon
Zap Furnace Tornado Baby Dragon Fireball Flying Machine
P.E.K.K.A Tornado
Fireball Flying Machine Furnace Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Furnace P.E.K.K.A
Fireball Zap Flying Machine Baby Dragon
P.E.K.K.A Zap Furnace
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A
Fireball Furnace Zap Flying Machine Tornado Baby Dragon
P.E.K.K.A Fireball Flying Machine Furnace
P.E.K.K.A
Zap P.E.K.K.A Fireball Flying Machine Tornado Baby Dragon
P.E.K.K.A
P.E.K.K.A Flying Machine
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Fireball
Fireball Flying Machine Furnace Baby Dragon
Zap Fireball Flying Machine Furnace Tornado Baby Dragon P.E.K.K.A
Zap Fireball Flying Machine Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Baby Dragon
Fireball Zap Flying Machine Tornado Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine
Fireball Zap Furnace Baby Dragon
Fireball Zap Flying Machine Furnace Tornado Baby Dragon
Flying Machine Furnace Tornado Baby Dragon
Fireball Zap Flying Machine Tornado Baby Dragon
Fireball Zap Flying Machine Tornado
Fireball Tornado
Zap Fireball Flying Machine Tornado
Fireball Zap Flying Machine Tornado Baby Dragon
Flying Machine Fireball Baby Dragon
Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Furnace Baby Dragon
Zap Fireball Flying Machine Furnace Baby Dragon
Fireball Flying Machine Furnace Baby Dragon
Fireball Tornado
Zap Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Zap Fireball Flying Machine Baby Dragon
Zap Tornado Fireball Furnace Baby Dragon
Fireball Zap Flying Machine Tornado Baby Dragon
Fireball Zap Flying Machine Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon
Zap Fireball Flying Machine Furnace Tornado Baby Dragon
Zap Fireball Flying Machine
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball Flying Machine
Fireball Zap Flying Machine Tornado Baby Dragon
Fireball
Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Baby Dragon
Zap Fireball Tornado
Flying Machine P.E.K.K.A
Zap Fireball Flying Machine Tornado Baby Dragon
Zap Fireball Flying Machine Tornado
Zap Fireball Flying Machine Tornado Baby Dragon

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