My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Royal Ghost Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ice Golem Battle Ram Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Bandit Inferno Dragon
Giant Snowball
Minion Horde Battle Ram Inferno Dragon
Zap
Minion Horde Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Battle Ram Royal Ghost Bandit
The Log
Battle Ram Bandit
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Battle Ram Royal Ghost Bandit Inferno Dragon
Fireball
Minion Horde Battle Ram Bandit Inferno Dragon
Poison
Minion Horde
Lightning
Ice Golem Battle Ram Bandit Inferno Dragon
Rocket
Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Royal Ghost Bandit Fireball Battle Ram Inferno Dragon Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Royal Ghost Bandit

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Ice Golem Battle Ram
Ice Golem
Battle Ram Minion Horde
Fireball
Battle Ram The Log
Battle Ram
Ice Golem The Log Bandit Minion Horde Fireball Royal Ghost
The Log
Battle Ram Fireball Bandit
Royal Ghost
Battle Ram Bandit
Bandit
Battle Ram The Log Royal Ghost
Inferno Dragon

Defense Synergies 1 11

Minion Horde
Ice Golem The Log
Ice Golem
Minion Horde Fireball The Log Royal Ghost Bandit Inferno Dragon
Fireball
The Log Ice Golem Bandit
Battle Ram
The Log
Fireball Minion Horde Ice Golem Royal Ghost Bandit Inferno Dragon
Royal Ghost
Ice Golem The Log
Bandit
Ice Golem Fireball The Log
Inferno Dragon
Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Ice Golem Fireball The Log
Minion Horde Inferno Dragon The Log Bandit
Minion Horde Bandit Inferno Dragon
Minion Horde Inferno Dragon Bandit
Fireball The Log
Fireball The Log Royal Ghost Bandit
Minion Horde Inferno Dragon Fireball
Ice Golem Fireball The Log Bandit
Minion Horde Inferno Dragon
Minion Horde Ice Golem Royal Ghost Bandit
Minion Horde Ice Golem Fireball The Log Royal Ghost Bandit
Minion Horde Inferno Dragon Fireball
Minion Horde Fireball The Log Bandit
Fireball Minion Horde The Log Royal Ghost
Inferno Dragon Minion Horde Bandit
Minion Horde Fireball The Log Bandit Inferno Dragon
Minion Horde Fireball
Fireball Minion Horde The Log Royal Ghost Bandit
The Log Ice Golem Fireball Royal Ghost Bandit Inferno Dragon
Inferno Dragon
Royal Ghost Minion Horde Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Royal Ghost Bandit
Fireball Bandit Ice Golem The Log Royal Ghost Inferno Dragon
Bandit Minion Horde Ice Golem The Log
Minion Horde Ice Golem Fireball The Log Bandit
Minion Horde Bandit Inferno Dragon
Fireball Minion Horde Ice Golem
Minion Horde Ice Golem Fireball Bandit
Minion Horde Inferno Dragon
Minion Horde Ice Golem Fireball The Log Bandit Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde
Fireball The Log
Minion Horde Ice Golem Fireball Bandit
Minion Horde Fireball
Minion Horde Ice Golem Fireball The Log Inferno Dragon
Minion Horde Ice Golem Fireball The Log Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Ice Golem The Log Royal Ghost Bandit
Fireball The Log Royal Ghost Bandit
Minion Horde Fireball The Log Bandit
Ice Golem Fireball The Log
Fireball Minion Horde The Log
Fireball Minion Horde Ice Golem
Minion Horde The Log
Fireball The Log Ice Golem
Fireball The Log Bandit
Minion Horde Fireball
Minion Horde Fireball The Log Bandit
Fireball
Ice Golem Fireball The Log Bandit
Minion Horde Fireball Bandit
Ice Golem Fireball The Log
Minion Horde Fireball The Log Bandit
Minion Horde Fireball The Log Bandit
Fireball
Minion Horde
Fireball The Log Bandit
Fireball The Log
Minion Horde Fireball The Log
Fireball
The Log
Minion Horde Fireball The Log
Ice Golem The Log Fireball
Minion Horde Inferno Dragon
Fireball The Log Royal Ghost Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Minion Horde Ice Golem Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball The Log Bandit
Minion Horde Fireball
Minion Horde
Fireball The Log
Minion Horde Fireball Bandit
Fireball
The Log Fireball
Fireball Minion Horde
The Log Ice Golem Fireball
Fireball
Minion Horde
Minion Horde Fireball The Log
Fireball
Fireball The Log Royal Ghost Bandit

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