My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram
Giant Snowball
Archers Barbarians Battle Ram
Zap
Archers Battle Ram
Barbarian Barrel
Archers Barbarians Battle Ram Ice Wizard Electro Wizard
The Log
Archers Barbarians Battle Ram
Earthquake
Archers Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Battle Ram P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Archers Barbarians Battle Ram Ice Wizard Electro Wizard
Poison
Archers Barbarians Ice Wizard Electro Wizard
Lightning
Battle Ram Ice Wizard Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Ice Wizard Fireball Battle Ram Electro Wizard Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Ice Wizard Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Battle Ram P.E.K.K.A
Arrows
Fireball P.E.K.K.A Archers Battle Ram
Barbarians
Fireball
Arrows Battle Ram Electro Wizard
Battle Ram
Archers Arrows Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Archers Battle Ram Ice Wizard
Ice Wizard
P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Battle Ram

Defense Synergies 0 11

Archers
P.E.K.K.A Ice Wizard Electro Wizard
Arrows
Barbarians Fireball P.E.K.K.A Ice Wizard
Barbarians
Arrows
Fireball
Arrows Ice Wizard Electro Wizard
Battle Ram
P.E.K.K.A
Archers Arrows Ice Wizard Electro Wizard
Ice Wizard
Archers Arrows Fireball P.E.K.K.A
Electro Wizard
Archers Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Barbarians P.E.K.K.A Ice Wizard Electro Wizard
Barbarians P.E.K.K.A Archers Ice Wizard Electro Wizard
Barbarians P.E.K.K.A Ice Wizard Electro Wizard
Arrows Barbarians Fireball P.E.K.K.A
Arrows Fireball Archers Ice Wizard Electro Wizard
Electro Wizard Archers Arrows Fireball Ice Wizard
Arrows Barbarians Fireball P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Ice Wizard
Archers Barbarians Ice Wizard Electro Wizard
Archers Barbarians Ice Wizard Electro Wizard Arrows Fireball
Arrows Archers Fireball Ice Wizard Electro Wizard
Barbarians P.E.K.K.A Fireball Ice Wizard Electro Wizard
Fireball Arrows Barbarians P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Barbarians Fireball P.E.K.K.A Electro Wizard
Barbarians Arrows Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Archers Barbarians Ice Wizard Electro Wizard
Arrows Archers Barbarians Fireball Ice Wizard Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Archers Arrows Barbarians Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Archers Arrows
Barbarians P.E.K.K.A Electro Wizard
P.E.K.K.A Barbarians Fireball Electro Wizard
Barbarians P.E.K.K.A
Arrows Fireball Archers Ice Wizard Electro Wizard
P.E.K.K.A Archers Barbarians Fireball Ice Wizard Electro Wizard
P.E.K.K.A Barbarians
P.E.K.K.A Electro Wizard Barbarians Fireball
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Arrows Barbarians Fireball Electro Wizard
Barbarians P.E.K.K.A Fireball
Archers Barbarians Fireball
Barbarians Electro Wizard Archers Fireball P.E.K.K.A
Arrows Archers Barbarians Fireball P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Ice Wizard Electro Wizard
Arrows Fireball
Arrows Barbarians Fireball
Fireball Arrows
Arrows Fireball Ice Wizard
Archers Arrows
Arrows Fireball Ice Wizard
Arrows Fireball
Fireball Electro Wizard
Arrows Fireball Electro Wizard
Fireball Archers Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Arrows Fireball Electro Wizard
Arrows Fireball
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball Ice Wizard
Arrows Fireball Ice Wizard Electro Wizard
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Electro Wizard Archers Barbarians Fireball
Fireball Archers Arrows Ice Wizard Electro Wizard
Arrows Fireball
Fireball Electro Wizard
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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