My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Fire Spirit Minions Battle Ram
Zap
Fire Spirit Minions Mortar Battle Ram
Barbarian Barrel
Fire Spirit Mortar Battle Ram Wizard
The Log
Fire Spirit Battle Ram
Earthquake
Mortar
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Battle Ram Wizard
Fireball
Minions Mortar Battle Ram Wizard
Poison
Minions Mortar Wizard
Lightning
Mortar Battle Ram Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Wizard Poison The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Mortar Battle Ram Poison Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Minions Mortar

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Battle Ram
Minions
Mega Knight Mortar Battle Ram
Mortar
Fire Spirit Minions The Log
Battle Ram
Poison The Log Fire Spirit Minions
Wizard
Mega Knight
Poison
Battle Ram The Log Mega Knight
The Log
Battle Ram Mortar Poison Mega Knight
Mega Knight
Minions Wizard Poison The Log

Defense Synergies 0 12

Fire Spirit
The Log
Minions
Mortar The Log Mega Knight
Mortar
Minions Wizard Poison The Log
Battle Ram
Wizard
Mortar The Log Mega Knight
Poison
Mortar The Log Mega Knight
The Log
Fire Spirit Minions Mortar Wizard Poison Mega Knight
Mega Knight
Minions Wizard Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Wizard The Log
Minions Mortar The Log Mega Knight
Mortar Mega Knight Fire Spirit Minions
Minions Mortar Mega Knight
Poison The Log Mega Knight
The Log Fire Spirit Minions Mega Knight
Minions Fire Spirit Mortar Wizard Poison
Poison The Log Mega Knight
Minions Mortar
Fire Spirit Mega Knight
Minions Poison Wizard The Log Mega Knight
Minions Wizard Poison
Mortar Mega Knight Fire Spirit Minions Wizard The Log
Fire Spirit Wizard Mega Knight Minions Mortar Poison The Log
Mortar Mega Knight
Mortar The Log Mega Knight
Wizard Mega Knight Minions Mortar Poison
Fire Spirit Mortar Mega Knight Minions Wizard The Log
Mortar Wizard Poison The Log Fire Spirit Minions Mega Knight
Mortar
Wizard Mega Knight Fire Spirit Minions Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Poison Mortar Wizard The Log Mega Knight
Mega Knight Minions The Log
Mega Knight The Log
Mega Knight
Fire Spirit Wizard Poison Minions
Minions
Mega Knight
Mega Knight Minions Mortar Poison The Log
Mega Knight Minions
Mega Knight Poison The Log
Mega Knight Wizard
Wizard Mega Knight
Minions Mortar Poison The Log
Minions Poison Mega Knight Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar The Log
Mortar Poison The Log
Poison The Log
Poison The Log
Wizard Poison Fire Spirit Mortar The Log Mega Knight
Wizard Poison Fire Spirit Minions
Fire Spirit Mortar Wizard Poison The Log
Poison The Log Fire Spirit Wizard
Poison The Log Mortar Wizard
Fire Spirit Minions Poison
Poison Mortar Wizard The Log
Poison Fire Spirit Wizard
Poison Fire Spirit Mortar The Log
Minions Mortar Poison
Mortar Poison The Log
Mortar Wizard Poison The Log
Mortar Wizard Poison The Log Mega Knight
Mortar Poison
Minions
Fire Spirit Mortar Wizard Poison The Log Mega Knight
Fire Spirit Mortar Wizard Poison The Log Mega Knight
Minions Poison The Log Mega Knight
Wizard Poison
The Log
Mortar Poison The Log
Poison The Log Fire Spirit Mortar Wizard Mega Knight
Mortar Poison The Log Wizard
Mortar Wizard Poison The Log Mega Knight
Poison Mortar The Log
Poison Fire Spirit Wizard
Minions Wizard Poison
Poison Mortar Wizard The Log Mega Knight
Poison
Mega Knight
Wizard Poison The Log
Fire Spirit Minions
Poison Fire Spirit Wizard
The Log
Poison Wizard Mega Knight
The Log Mortar Wizard Poison
Poison
Mega Knight
Minions Poison The Log
Poison
Poison Mortar The Log Mega Knight

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