My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Clone
Giant Snowball
Goblin Gang Battle Ram Clone
Zap
Goblin Gang Battle Ram Clone
Barbarian Barrel
Goblin Gang Battle Ram Clone Executioner Electro Wizard
The Log
Goblin Gang Battle Ram Clone
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Clone
Royal Delivery
Goblin Gang Battle Ram Clone Executioner Electro Wizard
Fireball
Goblin Gang Battle Ram Clone Executioner Electro Wizard
Poison
Goblin Gang Clone Executioner Electro Wizard
Lightning
Battle Ram Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Clone Tornado Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Clone Tornado Battle Ram Electro Wizard Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Clone Tornado

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado Electro Wizard Executioner Golem
Goblin Gang
Battle Ram Clone Golem
Battle Ram
Zap Goblin Gang Tornado Electro Wizard
Clone
Golem Goblin Gang Electro Wizard
Tornado
Zap Executioner Battle Ram Golem
Executioner
Tornado Zap Golem
Golem
Clone Zap Goblin Gang Tornado Executioner Electro Wizard
Electro Wizard
Zap Battle Ram Clone Golem

Defense Synergies 2 5

Zap
Electro Wizard Goblin Gang Tornado Executioner
Goblin Gang
Zap Electro Wizard
Battle Ram
Clone
Tornado
Executioner Zap Electro Wizard
Executioner
Tornado Zap
Golem
Electro Wizard
Zap Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
Zap Goblin Gang Executioner Electro Wizard
Goblin Gang Tornado Executioner Electro Wizard
Goblin Gang Electro Wizard
Tornado
Goblin Gang Tornado Zap Executioner Electro Wizard
Tornado Electro Wizard Zap Goblin Gang Executioner
Zap Electro Wizard
Goblin Gang Tornado
Goblin Gang Tornado Electro Wizard
Goblin Gang Executioner Electro Wizard Zap Tornado
Executioner Zap Goblin Gang Tornado Electro Wizard
Zap Goblin Gang Electro Wizard
Executioner Zap Goblin Gang Tornado Electro Wizard
Goblin Gang Electro Wizard
Tornado Zap Goblin Gang Electro Wizard
Goblin Gang Tornado Executioner Electro Wizard
Zap Goblin Gang Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard
Tornado Electro Wizard
Goblin Gang Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Electro Wizard
Electro Wizard Zap Goblin Gang Executioner
Goblin Gang Zap Electro Wizard
Goblin Gang Zap Tornado Electro Wizard
Goblin Gang Executioner
Executioner Zap Goblin Gang Tornado Electro Wizard
Goblin Gang Electro Wizard
Zap Electro Wizard Tornado
Goblin Gang
Zap Tornado Electro Wizard
Goblin Gang Executioner
Executioner
Goblin Gang Electro Wizard Zap Tornado Executioner
Executioner Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner Electro Wizard
Executioner Zap
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Goblin Gang Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner
Tornado
Zap Executioner Electro Wizard
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner Electro Wizard
Zap Tornado
Zap Tornado
Zap Tornado Executioner Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
Zap Electro Wizard Goblin Gang
Zap Tornado Executioner Electro Wizard
Goblin Gang Executioner Electro Wizard
Zap Executioner
Zap Tornado
Executioner
Zap Goblin Gang Tornado Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard

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