My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Elixir Collector Three Musketeers Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Three Musketeers
Giant Snowball
Fire Spirit Archers Battle Ram Three Musketeers
Zap
Fire Spirit Archers Battle Ram Three Musketeers
Barbarian Barrel
Fire Spirit Archers Battle Ram Three Musketeers Executioner
The Log
Fire Spirit Archers Mini P.E.K.K.A Battle Ram Three Musketeers
Earthquake
Archers Elixir Collector
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Mini P.E.K.K.A Battle Ram Three Musketeers Executioner
Fireball
Archers Battle Ram Elixir Collector Three Musketeers Executioner
Poison
Archers Elixir Collector Three Musketeers Executioner
Lightning
Mini P.E.K.K.A Battle Ram Elixir Collector Three Musketeers Executioner
Rocket
Elixir Collector Three Musketeers Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Battle Ram Elixir Collector Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Mini P.E.K.K.A Battle Ram Executioner Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Archers Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Battle Ram Three Musketeers
Zap
Battle Ram Fire Spirit Archers Mini P.E.K.K.A Three Musketeers Executioner
Archers
Zap Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Fire Spirit Zap Archers
Battle Ram
Zap Fire Spirit Archers Three Musketeers
Elixir Collector
Three Musketeers
Fire Spirit Zap Battle Ram
Executioner
Zap

Defense Synergies 1 7

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Archers Three Musketeers Executioner
Archers
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Archers Executioner
Battle Ram
Elixir Collector
Three Musketeers
Zap
Executioner
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Mini P.E.K.K.A Zap Three Musketeers Executioner
Mini P.E.K.K.A Three Musketeers Fire Spirit Archers Executioner
Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A
Fire Spirit Zap Archers Executioner
Three Musketeers Fire Spirit Zap Archers Executioner
Zap
Mini P.E.K.K.A Three Musketeers
Fire Spirit Archers Mini P.E.K.K.A
Archers Executioner Zap
Three Musketeers Executioner Zap Archers
Mini P.E.K.K.A Fire Spirit Zap Three Musketeers
Fire Spirit Three Musketeers Executioner Zap Mini P.E.K.K.A
Mini P.E.K.K.A Three Musketeers
Zap Mini P.E.K.K.A Three Musketeers
Three Musketeers Mini P.E.K.K.A Executioner
Fire Spirit Zap Archers Three Musketeers Executioner
Zap Executioner Fire Spirit Archers
Mini P.E.K.K.A Three Musketeers
Fire Spirit Archers Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers
Zap Archers Mini P.E.K.K.A Executioner
Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap
Mini P.E.K.K.A Three Musketeers Executioner
Fire Spirit Executioner Zap Archers Three Musketeers
Mini P.E.K.K.A Archers
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Three Musketeers
Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Three Musketeers Executioner
Archers Three Musketeers Executioner
Zap Archers Mini P.E.K.K.A Three Musketeers Executioner
Executioner Zap Archers Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Executioner Fire Spirit Zap
Executioner Fire Spirit Zap
Fire Spirit Archers Executioner
Fire Spirit Zap Executioner
Zap
Fire Spirit Mini P.E.K.K.A Three Musketeers
Zap
Fire Spirit Zap Archers Executioner
Fire Spirit Three Musketeers Executioner
Zap
Zap Three Musketeers Executioner
Three Musketeers Executioner
Three Musketeers
Mini P.E.K.K.A
Fire Spirit Zap Archers Mini P.E.K.K.A Three Musketeers Executioner
Fire Spirit Zap
Zap
Zap Fire Spirit Executioner
Zap Executioner
Zap
Zap
Fire Spirit Zap Archers Executioner
Zap
Mini P.E.K.K.A
Zap
Zap
Zap Fire Spirit Archers
Fire Spirit Zap Archers Three Musketeers Executioner
Mini P.E.K.K.A Three Musketeers Executioner
Zap Executioner
Zap
Three Musketeers Executioner
Zap
Zap Executioner
Zap Executioner

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