My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Dart Goblin Battle Ram Witch Lumberjack
Zap
Dart Goblin Battle Ram Witch
Barbarian Barrel
Dart Goblin Battle Ram Witch Electro Wizard Lumberjack
The Log
Dart Goblin Battle Ram Witch Lumberjack
Earthquake
Witch
Arrows
Dart Goblin Witch
Royal Delivery
Dart Goblin Battle Ram Witch Electro Wizard Lumberjack
Fireball
Dart Goblin Battle Ram Witch Electro Wizard Lumberjack
Poison
Dart Goblin Witch Electro Wizard
Lightning
Battle Ram Witch Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dart Goblin Fireball Battle Ram Electro Wizard Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Dart Goblin Fireball Battle Ram

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Battle Ram Mega Knight
Fireball
Battle Ram Electro Wizard Mega Knight
Battle Ram
Dart Goblin Fireball Witch Electro Wizard Lumberjack
Rage
Witch Electro Wizard
Witch
Rage Battle Ram Lumberjack Mega Knight
Electro Wizard
Fireball Battle Ram Rage Lumberjack Mega Knight
Lumberjack
Battle Ram Witch Electro Wizard Mega Knight
Mega Knight
Dart Goblin Fireball Witch Electro Wizard Lumberjack

Defense Synergies 0 11

Dart Goblin
Electro Wizard Lumberjack Mega Knight
Fireball
Electro Wizard Lumberjack Mega Knight
Battle Ram
Rage
Witch
Electro Wizard Lumberjack Mega Knight
Electro Wizard
Dart Goblin Fireball Witch Lumberjack Mega Knight
Lumberjack
Dart Goblin Fireball Witch Electro Wizard
Mega Knight
Dart Goblin Fireball Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Electro Wizard
Lumberjack Dart Goblin Witch Electro Wizard Mega Knight
Witch Lumberjack Mega Knight Dart Goblin Electro Wizard
Witch Lumberjack Dart Goblin Electro Wizard Mega Knight
Fireball Lumberjack Mega Knight
Fireball Dart Goblin Electro Wizard Lumberjack Mega Knight
Dart Goblin Electro Wizard Fireball Witch
Dart Goblin Fireball Electro Wizard Mega Knight
Witch Lumberjack
Dart Goblin Electro Wizard Lumberjack Mega Knight
Dart Goblin Witch Electro Wizard Fireball Lumberjack Mega Knight
Dart Goblin Fireball Witch Electro Wizard
Lumberjack Mega Knight Fireball Witch Electro Wizard
Fireball Mega Knight Dart Goblin Witch Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Fireball Electro Wizard Lumberjack Mega Knight
Mega Knight Fireball Witch Electro Wizard Lumberjack
Fireball Mega Knight Dart Goblin Witch Electro Wizard Lumberjack
Witch Dart Goblin Fireball Electro Wizard Lumberjack Mega Knight
Dart Goblin Electro Wizard Lumberjack
Mega Knight Dart Goblin Fireball Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Witch Electro Wizard
Fireball Electro Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Witch Electro Wizard
Lumberjack Mega Knight Fireball Electro Wizard
Witch Lumberjack Mega Knight
Fireball Dart Goblin Witch Electro Wizard
Dart Goblin Fireball Witch Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Fireball Witch
Witch Dart Goblin
Mega Knight Dart Goblin Witch Lumberjack
Mega Knight Fireball Electro Wizard
Mega Knight Fireball Witch Lumberjack
Dart Goblin Fireball Witch Mega Knight
Witch Electro Wizard Dart Goblin Fireball Lumberjack
Mega Knight Dart Goblin Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin Electro Wizard
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Mega Knight
Fireball Dart Goblin Witch
Dart Goblin Witch
Fireball Dart Goblin
Fireball Dart Goblin
Fireball Electro Wizard Lumberjack
Dart Goblin Fireball Electro Wizard
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Witch
Dart Goblin Fireball Mega Knight
Fireball
Dart Goblin Fireball Electro Wizard Mega Knight
Dart Goblin Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Witch Mega Knight
Witch
Fireball Dart Goblin Witch Electro Wizard
Fireball Witch Mega Knight
Fireball Dart Goblin
Dart Goblin Fireball Witch Electro Wizard
Electro Wizard Dart Goblin Fireball Witch
Fireball
Dart Goblin Fireball Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball
Electro Wizard Dart Goblin Fireball Witch
Fireball Dart Goblin Witch Electro Wizard
Fireball
Fireball Dart Goblin Electro Wizard Lumberjack Mega Knight
Dart Goblin Fireball
Fireball
Dart Goblin Mega Knight
Dart Goblin Fireball Witch Electro Wizard
Dart Goblin Fireball Witch Electro Wizard
Dart Goblin Fireball Witch Electro Wizard Mega Knight

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