My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Flying Machine Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Flying Machine Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Dark Prince
Giant Snowball
Bats Goblin Gang Battle Ram Flying Machine
Zap
Bats Goblin Gang Battle Ram Flying Machine Dark Prince
Barbarian Barrel
Goblin Gang Battle Ram Dark Prince
The Log
Goblin Gang Battle Ram Dark Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Flying Machine
Royal Delivery
Bats Goblin Gang Battle Ram Flying Machine Dark Prince P.E.K.K.A
Fireball
Goblin Gang Battle Ram Flying Machine
Poison
Bats Goblin Gang Flying Machine
Lightning
Battle Ram Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Battle Ram Flying Machine Dark Prince Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Battle Ram

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Flying Machine Dark Prince P.E.K.K.A
Arrows
P.E.K.K.A Battle Ram Dark Prince
Goblin Gang
Battle Ram Dark Prince P.E.K.K.A
Battle Ram
Poison Bats Arrows Goblin Gang Flying Machine P.E.K.K.A
Flying Machine
Bats Battle Ram Dark Prince P.E.K.K.A
Dark Prince
Bats Arrows Goblin Gang Flying Machine Poison
Poison
Battle Ram P.E.K.K.A Dark Prince
P.E.K.K.A
Arrows Poison Bats Goblin Gang Battle Ram Flying Machine

Defense Synergies 0 10

Bats
Dark Prince P.E.K.K.A
Arrows
Dark Prince P.E.K.K.A
Goblin Gang
Flying Machine Dark Prince P.E.K.K.A
Battle Ram
Flying Machine
Goblin Gang Dark Prince P.E.K.K.A
Dark Prince
Bats Arrows Goblin Gang Flying Machine Poison
Poison
Dark Prince
P.E.K.K.A
Bats Arrows Goblin Gang Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
P.E.K.K.A Bats Goblin Gang Flying Machine Dark Prince
Goblin Gang P.E.K.K.A Bats Dark Prince
P.E.K.K.A Bats Goblin Gang Dark Prince
Arrows Dark Prince Poison P.E.K.K.A
Arrows Goblin Gang Bats Flying Machine Dark Prince
Bats Arrows Goblin Gang Flying Machine Poison
Arrows Flying Machine Poison P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Dark Prince
Bats Goblin Gang Poison Arrows Flying Machine Dark Prince
Arrows Bats Goblin Gang Flying Machine Poison
P.E.K.K.A Bats Goblin Gang Flying Machine Dark Prince
Bats Arrows Goblin Gang Dark Prince Poison P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Bats Arrows Goblin Gang Dark Prince Poison P.E.K.K.A
Arrows Bats Goblin Gang Flying Machine Dark Prince
Arrows Poison Bats Flying Machine Dark Prince
P.E.K.K.A
Goblin Gang Dark Prince Bats Arrows Flying Machine Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince P.E.K.K.A
Poison Arrows Goblin Gang Flying Machine
Goblin Gang P.E.K.K.A Bats Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Bats
P.E.K.K.A Goblin Gang Dark Prince
Arrows Poison Bats Goblin Gang Flying Machine
Goblin Gang Dark Prince P.E.K.K.A Bats Flying Machine
P.E.K.K.A Dark Prince
P.E.K.K.A Bats Flying Machine Dark Prince Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Flying Machine Dark Prince
P.E.K.K.A Arrows Dark Prince Poison
Dark Prince P.E.K.K.A Goblin Gang
Flying Machine
Goblin Gang Bats Flying Machine Dark Prince Poison P.E.K.K.A
Bats Arrows Poison Flying Machine Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Flying Machine
Arrows Poison Flying Machine
Arrows Flying Machine Poison
Arrows Flying Machine Dark Prince Poison
Poison Arrows Dark Prince
Arrows Poison Bats Flying Machine
Arrows Flying Machine Poison
Arrows Poison Flying Machine
Arrows Poison Flying Machine
Bats Goblin Gang Poison
Poison Arrows Flying Machine Dark Prince
Poison Arrows Flying Machine
Flying Machine Poison
Arrows Flying Machine Poison
Arrows Flying Machine Poison
Arrows Flying Machine Poison
Arrows Flying Machine Poison
Arrows Poison
Bats
Arrows Flying Machine Dark Prince Poison
Arrows Flying Machine Poison
Poison
Arrows Poison
Arrows Flying Machine Poison
Arrows Poison Dark Prince
Arrows Poison Flying Machine
Arrows Flying Machine Poison
Poison Arrows
Poison Bats Arrows Flying Machine
Bats Flying Machine Poison
Poison Arrows
Arrows Poison
P.E.K.K.A
Arrows Poison
Bats Goblin Gang Flying Machine Dark Prince
Poison Arrows Flying Machine
Arrows
Poison Goblin Gang Flying Machine Dark Prince
Arrows Flying Machine Poison
Arrows Poison
Flying Machine Dark Prince P.E.K.K.A
Bats Goblin Gang Flying Machine Poison
Bats Flying Machine Poison
Poison Flying Machine Dark Prince

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