My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Flying Machine Furnace Bowler Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram
Giant Snowball
Archers Battle Ram Flying Machine Furnace Lumberjack
Zap
Archers Battle Ram Flying Machine Furnace
Barbarian Barrel
Archers Battle Ram Furnace Lumberjack
The Log
Archers Battle Ram Furnace Lumberjack
Earthquake
Archers Furnace
Arrows
Archers Flying Machine Furnace
Royal Delivery
Archers Battle Ram Flying Machine Bowler Lumberjack
Fireball
Archers Battle Ram Flying Machine Furnace Bowler Lumberjack
Poison
Archers Flying Machine Furnace
Lightning
Battle Ram Furnace Bowler Lumberjack
Rocket
Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Bowler Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Battle Ram Flying Machine Furnace Lumberjack Bowler Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Battle Ram Flying Machine

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Ram Bowler Golem Lumberjack
Battle Ram
The Log Archers Flying Machine Furnace Lumberjack
Flying Machine
Battle Ram Furnace Bowler Golem Lumberjack
Furnace
Battle Ram Flying Machine Bowler Golem
Bowler
Archers Flying Machine Furnace The Log Lumberjack
Golem
Archers Flying Machine Furnace The Log Lumberjack
The Log
Battle Ram Bowler Golem Lumberjack
Lumberjack
Archers Battle Ram Flying Machine Bowler Golem The Log

Defense Synergies 1 12

Archers
Furnace Bowler The Log Lumberjack
Battle Ram
Flying Machine
Furnace Bowler The Log Lumberjack
Furnace
Archers Flying Machine Bowler Lumberjack
Bowler
The Log Archers Flying Machine Furnace Lumberjack
Golem
The Log
Bowler Archers Flying Machine Lumberjack
Lumberjack
Archers Flying Machine Furnace Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Flying Machine The Log
Lumberjack Flying Machine Furnace The Log
Furnace Bowler Lumberjack Archers
Lumberjack Furnace Bowler
Bowler The Log Lumberjack
Bowler The Log Archers Flying Machine Furnace Lumberjack
Furnace Archers Flying Machine
Bowler Flying Machine The Log
Furnace Lumberjack
Archers Bowler Lumberjack
Archers Flying Machine Furnace Bowler The Log Lumberjack
Archers Flying Machine Furnace
Furnace Bowler Lumberjack Flying Machine The Log
Bowler Furnace The Log Lumberjack
Furnace Lumberjack
Furnace Bowler The Log Lumberjack
Furnace Bowler Lumberjack
Archers Flying Machine Furnace Bowler The Log Lumberjack
Furnace The Log Archers Flying Machine Bowler Lumberjack
Lumberjack
Bowler Archers Flying Machine Furnace The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Furnace Bowler
Archers Flying Machine Bowler The Log Lumberjack
Lumberjack Furnace Bowler The Log
Bowler Lumberjack The Log
Bowler Lumberjack
Furnace Archers Flying Machine
Archers Flying Machine Furnace Bowler Lumberjack
Lumberjack
Flying Machine The Log
Flying Machine Bowler Lumberjack
Bowler The Log
Bowler Lumberjack
Archers Flying Machine Furnace Bowler
Archers Flying Machine Furnace Bowler The Log Lumberjack
Bowler Archers Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Flying Machine Bowler The Log
Flying Machine The Log
Flying Machine The Log
Furnace Bowler The Log
Flying Machine Furnace
Archers Flying Machine Furnace Bowler The Log
The Log Flying Machine Bowler
The Log Flying Machine
Bowler Lumberjack
Flying Machine Bowler The Log
Archers Flying Machine
Flying Machine Bowler The Log
Flying Machine
Flying Machine Furnace The Log
Flying Machine Furnace Bowler The Log
Flying Machine Furnace Bowler The Log
Archers Flying Machine Bowler The Log
Flying Machine Bowler The Log
Bowler The Log
Bowler The Log
Flying Machine The Log
The Log Furnace Bowler
The Log Flying Machine Bowler
Flying Machine Bowler The Log
The Log
Archers Flying Machine Furnace
Flying Machine
Bowler
The Log
Bowler The Log
Archers Flying Machine
Archers Flying Machine
The Log
Flying Machine Bowler Lumberjack
The Log Flying Machine Bowler
Flying Machine
Flying Machine Bowler The Log
Flying Machine
Flying Machine Bowler The Log

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