My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Battle Ram Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Battle Ram Skeleton Army
Giant Snowball
Bomber Goblin Gang Tombstone Battle Ram Skeleton Army
Zap
Bomber Goblin Gang Tombstone Battle Ram Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Tombstone Battle Ram Skeleton Army Ice Wizard Electro Wizard
The Log
Bomber Goblin Gang Tombstone Battle Ram Skeleton Army
Earthquake
Bomber Goblin Gang Tombstone Skeleton Army
Arrows
Bomber Goblin Gang Tombstone Skeleton Army
Royal Delivery
Bomber Goblin Gang Battle Ram Skeleton Army Ice Wizard Electro Wizard
Fireball
Bomber Goblin Gang Tombstone Battle Ram Skeleton Army Ice Wizard Electro Wizard
Poison
Bomber Goblin Gang Tombstone Skeleton Army Ice Wizard Electro Wizard
Lightning
Tombstone Battle Ram Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Tombstone Skeleton Army Ice Wizard Battle Ram Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Tombstone

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Battle Ram
Zap
Battle Ram Electro Wizard Bomber Ice Wizard
Goblin Gang
Battle Ram
Tombstone
Battle Ram
Zap Bomber Goblin Gang Electro Wizard
Skeleton Army
Ice Wizard
Zap
Electro Wizard
Zap Battle Ram

Defense Synergies 1 15

Bomber
Zap Tombstone Electro Wizard
Zap
Electro Wizard Bomber Goblin Gang Tombstone Skeleton Army Ice Wizard
Goblin Gang
Zap Tombstone Skeleton Army Ice Wizard Electro Wizard
Tombstone
Bomber Zap Goblin Gang Ice Wizard Electro Wizard
Battle Ram
Skeleton Army
Zap Goblin Gang Ice Wizard Electro Wizard
Ice Wizard
Zap Goblin Gang Tombstone Skeleton Army
Electro Wizard
Zap Bomber Goblin Gang Tombstone Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tombstone Electro Wizard
Skeleton Army Bomber Zap Goblin Gang Tombstone Ice Wizard Electro Wizard
Goblin Gang Skeleton Army Bomber Tombstone Ice Wizard Electro Wizard
Skeleton Army Bomber Goblin Gang Tombstone Ice Wizard Electro Wizard
Bomber Tombstone Skeleton Army
Goblin Gang Skeleton Army Bomber Zap Ice Wizard Electro Wizard
Electro Wizard Zap Goblin Gang Tombstone Ice Wizard
Zap Electro Wizard
Goblin Gang Tombstone Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Bomber Ice Wizard Electro Wizard
Goblin Gang Skeleton Army Ice Wizard Electro Wizard Bomber Zap Tombstone
Zap Goblin Gang Ice Wizard Electro Wizard
Tombstone Skeleton Army Bomber Zap Goblin Gang Ice Wizard Electro Wizard
Bomber Skeleton Army Zap Goblin Gang Tombstone Electro Wizard
Skeleton Army Goblin Gang Tombstone Electro Wizard
Skeleton Army Zap Goblin Gang Electro Wizard
Bomber Goblin Gang Tombstone Skeleton Army Electro Wizard
Tombstone Bomber Zap Goblin Gang Skeleton Army Ice Wizard Electro Wizard
Zap Bomber Tombstone Ice Wizard Electro Wizard
Electro Wizard
Bomber Goblin Gang Skeleton Army Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Tombstone Electro Wizard
Electro Wizard Bomber Zap Goblin Gang
Goblin Gang Tombstone Skeleton Army Zap Electro Wizard
Goblin Gang Skeleton Army Zap Electro Wizard
Goblin Gang Tombstone Skeleton Army
Zap Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Skeleton Army Tombstone Ice Wizard Electro Wizard
Skeleton Army
Zap Electro Wizard Tombstone Skeleton Army
Goblin Gang Tombstone Skeleton Army
Tombstone
Skeleton Army Zap Electro Wizard
Skeleton Army Goblin Gang Tombstone
Bomber Skeleton Army
Goblin Gang Tombstone Skeleton Army Electro Wizard Bomber Zap
Bomber Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard Electro Wizard
Bomber Zap
Zap Ice Wizard
Bomber
Zap Ice Wizard
Zap
Goblin Gang Electro Wizard
Zap Electro Wizard
Zap
Zap
Bomber Zap
Bomber
Bomber Zap Electro Wizard
Bomber Zap
Zap
Zap Bomber Ice Wizard
Zap Ice Wizard Electro Wizard
Zap
Zap
Zap Ice Wizard Electro Wizard
Zap Electro Wizard
Bomber Zap
Zap Electro Wizard
Zap Electro Wizard Goblin Gang Tombstone Skeleton Army
Zap Ice Wizard Electro Wizard
Goblin Gang Electro Wizard
Bomber Zap
Zap
Zap Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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