My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Archers Battle Ram Goblin Barrel Skeleton Army
Zap
Fire Spirit Archers Battle Ram Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Ice Spirit Archers Battle Ram Inferno Tower Goblin Barrel Skeleton Army
The Log
Fire Spirit Ice Spirit Archers Battle Ram Goblin Barrel Skeleton Army
Earthquake
Archers Inferno Tower Goblin Barrel Skeleton Army
Arrows
Fire Spirit Ice Spirit Archers Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Ice Spirit Archers Battle Ram Goblin Barrel Skeleton Army
Fireball
Archers Battle Ram Inferno Tower Goblin Barrel Skeleton Army
Poison
Archers Inferno Tower Skeleton Army
Lightning
Battle Ram Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Battle Ram Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Archers Goblin Barrel Skeleton Army Battle Ram Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Archers

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Goblin Barrel
Ice Spirit
Battle Ram Goblin Barrel Archers
Archers
Ice Spirit Battle Ram
Battle Ram
Ice Spirit The Log Fire Spirit Archers Goblin Barrel
Inferno Tower
Goblin Barrel
Ice Spirit Fire Spirit Battle Ram Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Battle Ram

Defense Synergies 3 10

Fire Spirit
Ice Spirit Inferno Tower The Log
Ice Spirit
Inferno Tower Fire Spirit Archers Skeleton Army The Log
Archers
Ice Spirit Inferno Tower Skeleton Army The Log
Battle Ram
Inferno Tower
Ice Spirit Skeleton Army The Log Fire Spirit Archers
Goblin Barrel
Skeleton Army
Inferno Tower Ice Spirit Archers The Log
The Log
Inferno Tower Fire Spirit Ice Spirit Archers Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log
Inferno Tower Skeleton Army Ice Spirit The Log
Inferno Tower Skeleton Army Fire Spirit Archers
Inferno Tower Skeleton Army
Skeleton Army The Log
Skeleton Army The Log Fire Spirit Archers
Inferno Tower Fire Spirit Ice Spirit Archers
Inferno Tower The Log
Inferno Tower Skeleton Army
Skeleton Army Fire Spirit Ice Spirit Archers Inferno Tower
Archers Skeleton Army The Log
Inferno Tower Archers
Inferno Tower Skeleton Army Fire Spirit Ice Spirit The Log
Fire Spirit Skeleton Army Ice Spirit The Log
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Ice Spirit The Log
Inferno Tower Skeleton Army
Fire Spirit Ice Spirit Archers Skeleton Army The Log
The Log Fire Spirit Ice Spirit Archers
Inferno Tower
Skeleton Army Fire Spirit Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Inferno Tower
Archers The Log
Skeleton Army Ice Spirit Inferno Tower The Log
Skeleton Army Inferno Tower The Log
Inferno Tower Skeleton Army
Fire Spirit Ice Spirit Archers
Skeleton Army Archers Inferno Tower
Inferno Tower Skeleton Army
Ice Spirit Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army The Log
Skeleton Army Inferno Tower
Archers Skeleton Army
Inferno Tower Skeleton Army Ice Spirit Archers The Log
Archers Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Fire Spirit The Log
Fire Spirit Ice Spirit
Fire Spirit Archers The Log
The Log Fire Spirit Ice Spirit
The Log
Fire Spirit
The Log
Fire Spirit Archers
Fire Spirit The Log
The Log
The Log
The Log
Fire Spirit Archers The Log
Fire Spirit The Log
The Log
The Log
The Log
The Log Fire Spirit Ice Spirit
The Log
The Log
The Log
Fire Spirit Archers
Ice Spirit
The Log
Ice Spirit
The Log
Fire Spirit Ice Spirit Archers Skeleton Army
Fire Spirit Archers
The Log
The Log
Ice Spirit The Log
The Log

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