My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Ice Wizard Electro Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel Baby Dragon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Ram Rider
Giant Snowball
Battle Ram Baby Dragon Lumberjack Ram Rider
Zap
Battle Ram Ram Rider
Barbarian Barrel
Battle Ram Ice Wizard Electro Wizard Lumberjack
The Log
Battle Ram Lumberjack Ram Rider
Earthquake
Arrows
Royal Delivery
Battle Ram Baby Dragon Ice Wizard Electro Wizard Lumberjack Ram Rider
Fireball
Battle Ram Baby Dragon Ice Wizard Electro Wizard Lumberjack Ram Rider
Poison
Ice Wizard Electro Wizard
Lightning
Battle Ram Baby Dragon Ice Wizard Electro Wizard Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Ice Wizard Battle Ram Baby Dragon Electro Wizard Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel The Log Ice Wizard Battle Ram

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
The Log Barbarian Barrel Baby Dragon Electro Wizard Lumberjack
Barbarian Barrel
Battle Ram Baby Dragon Ice Wizard Lumberjack Ram Rider
Baby Dragon
Battle Ram Barbarian Barrel Ice Wizard Electro Wizard Lumberjack Ram Rider
The Log
Battle Ram Lumberjack Ram Rider
Ice Wizard
Barbarian Barrel Baby Dragon Lumberjack Ram Rider
Electro Wizard
Battle Ram Baby Dragon Lumberjack Ram Rider
Lumberjack
Battle Ram Barbarian Barrel Baby Dragon The Log Ice Wizard Electro Wizard Ram Rider
Ram Rider
Barbarian Barrel Baby Dragon The Log Ice Wizard Electro Wizard Lumberjack

Defense Synergies 1 14

Battle Ram
Barbarian Barrel
Baby Dragon Ice Wizard Electro Wizard Lumberjack
Baby Dragon
Ice Wizard Barbarian Barrel The Log Lumberjack
The Log
Baby Dragon Ice Wizard Electro Wizard Lumberjack Ram Rider
Ice Wizard
Baby Dragon Barbarian Barrel The Log Lumberjack
Electro Wizard
Barbarian Barrel The Log Lumberjack Ram Rider
Lumberjack
Barbarian Barrel Baby Dragon The Log Ice Wizard Electro Wizard Ram Rider
Ram Rider
The Log Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Baby Dragon The Log Electro Wizard Ram Rider
Lumberjack The Log Ice Wizard Electro Wizard Ram Rider
Lumberjack Ram Rider Ice Wizard Electro Wizard
Lumberjack Ice Wizard Electro Wizard Ram Rider
Barbarian Barrel The Log Lumberjack
Barbarian Barrel The Log Baby Dragon Ice Wizard Electro Wizard Lumberjack
Electro Wizard Ram Rider Baby Dragon Ice Wizard
Barbarian Barrel Baby Dragon The Log Electro Wizard Ram Rider
Ice Wizard Lumberjack
Barbarian Barrel Ice Wizard Electro Wizard Lumberjack
Ice Wizard Electro Wizard Barbarian Barrel Baby Dragon The Log Lumberjack Ram Rider
Baby Dragon Ice Wizard Electro Wizard Ram Rider
Lumberjack The Log Ice Wizard Electro Wizard Ram Rider
Barbarian Barrel Baby Dragon The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack Ram Rider
The Log Electro Wizard Lumberjack Ram Rider
Electro Wizard Lumberjack
Barbarian Barrel Baby Dragon The Log Ice Wizard Electro Wizard Lumberjack Ram Rider
Barbarian Barrel Baby Dragon The Log Ice Wizard Electro Wizard Lumberjack Ram Rider
Electro Wizard Lumberjack Ram Rider
Barbarian Barrel Baby Dragon The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Barbarian Barrel Electro Wizard
Electro Wizard Barbarian Barrel Baby Dragon The Log Lumberjack
Lumberjack The Log Electro Wizard Ram Rider
Lumberjack Barbarian Barrel The Log Electro Wizard Ram Rider
Lumberjack Ram Rider
Baby Dragon Ice Wizard Electro Wizard Ram Rider
Ice Wizard Electro Wizard Lumberjack Ram Rider
Lumberjack
Electro Wizard Barbarian Barrel Baby Dragon The Log
Lumberjack
The Log Electro Wizard
Lumberjack Ram Rider
Baby Dragon
Electro Wizard Barbarian Barrel Baby Dragon The Log Lumberjack
Barbarian Barrel Baby Dragon The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon The Log
Barbarian Barrel Baby Dragon The Log Ice Wizard Electro Wizard Ram Rider
Barbarian Barrel Baby Dragon The Log
Barbarian Barrel The Log
Barbarian Barrel Baby Dragon The Log
Baby Dragon Ice Wizard Ram Rider
Baby Dragon The Log
The Log Barbarian Barrel Baby Dragon Ice Wizard Ram Rider
The Log Ram Rider
Electro Wizard Lumberjack
Barbarian Barrel The Log Electro Wizard Ram Rider
Baby Dragon
Barbarian Barrel Baby Dragon The Log
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon The Log
Barbarian Barrel Baby Dragon The Log
Barbarian Barrel Baby Dragon The Log
Barbarian Barrel
Barbarian Barrel Baby Dragon The Log Electro Wizard
Barbarian Barrel Baby Dragon The Log
Baby Dragon The Log
The Log
Barbarian Barrel Baby Dragon The Log
The Log Barbarian Barrel Baby Dragon Ice Wizard
The Log Barbarian Barrel Baby Dragon Ice Wizard Electro Wizard Ram Rider
Baby Dragon The Log Ram Rider
Barbarian Barrel Baby Dragon The Log
Baby Dragon Ice Wizard Electro Wizard
Electro Wizard
The Log
Electro Wizard
The Log
Electro Wizard Barbarian Barrel
Baby Dragon Ice Wizard Electro Wizard Ram Rider
The Log Barbarian Barrel
Baby Dragon Electro Wizard Lumberjack
The Log Baby Dragon
Baby Dragon The Log Electro Wizard
Electro Wizard
Barbarian Barrel Baby Dragon The Log Electro Wizard

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