My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Hunter P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Baby Dragon
Zap
Battle Ram Bandit
Barbarian Barrel
Battle Ram Hunter Bandit Electro Wizard
The Log
Battle Ram Hunter Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram Baby Dragon Hunter P.E.K.K.A Bandit Electro Wizard
Fireball
Battle Ram Baby Dragon Hunter Bandit Electro Wizard
Poison
Hunter Electro Wizard
Lightning
Battle Ram Baby Dragon Hunter Bandit Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Bandit Battle Ram Baby Dragon Hunter Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Bandit Battle Ram Baby Dragon

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Bandit Barbarian Barrel Baby Dragon Hunter Lightning P.E.K.K.A Electro Wizard
Barbarian Barrel
Battle Ram Baby Dragon Hunter P.E.K.K.A Bandit
Baby Dragon
Battle Ram Barbarian Barrel Lightning P.E.K.K.A Bandit Electro Wizard
Hunter
Battle Ram Barbarian Barrel P.E.K.K.A Bandit
Lightning
Battle Ram Baby Dragon
P.E.K.K.A
Electro Wizard Battle Ram Barbarian Barrel Baby Dragon Hunter
Bandit
Battle Ram Barbarian Barrel Baby Dragon Hunter Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Baby Dragon Bandit

Defense Synergies 0 12

Battle Ram
Barbarian Barrel
Baby Dragon Hunter P.E.K.K.A Bandit Electro Wizard
Baby Dragon
Barbarian Barrel P.E.K.K.A Bandit
Hunter
Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
Lightning
P.E.K.K.A
Barbarian Barrel Baby Dragon Hunter Electro Wizard
Bandit
Barbarian Barrel Baby Dragon Hunter Electro Wizard
Electro Wizard
Barbarian Barrel Hunter P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Barbarian Barrel Baby Dragon Electro Wizard
Hunter P.E.K.K.A Bandit Electro Wizard
Hunter P.E.K.K.A Lightning Bandit Electro Wizard
Hunter P.E.K.K.A Bandit Electro Wizard
Lightning Barbarian Barrel P.E.K.K.A
Barbarian Barrel Baby Dragon Hunter Bandit Electro Wizard
Hunter Lightning Electro Wizard Baby Dragon
Lightning Barbarian Barrel Baby Dragon P.E.K.K.A Bandit Electro Wizard
Hunter P.E.K.K.A
Barbarian Barrel Hunter Bandit Electro Wizard
Electro Wizard Barbarian Barrel Baby Dragon Hunter Bandit
Hunter Baby Dragon Electro Wizard
Hunter P.E.K.K.A Lightning Bandit Electro Wizard
Barbarian Barrel Baby Dragon Hunter P.E.K.K.A Electro Wizard
P.E.K.K.A Hunter Bandit Electro Wizard
Hunter Lightning P.E.K.K.A Bandit Electro Wizard
Hunter P.E.K.K.A Electro Wizard
Barbarian Barrel Baby Dragon Hunter Bandit Electro Wizard
Barbarian Barrel Baby Dragon Hunter Bandit Electro Wizard
P.E.K.K.A Hunter Electro Wizard
Barbarian Barrel Baby Dragon Hunter P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Barbarian Barrel Baby Dragon Hunter Lightning
P.E.K.K.A Bandit Hunter Lightning Electro Wizard
Hunter Lightning P.E.K.K.A Barbarian Barrel Bandit Electro Wizard
P.E.K.K.A Hunter Bandit
Baby Dragon Hunter Electro Wizard
P.E.K.K.A Hunter Lightning Bandit Electro Wizard
P.E.K.K.A Hunter
Lightning P.E.K.K.A Electro Wizard Barbarian Barrel Baby Dragon Bandit
P.E.K.K.A
P.E.K.K.A Hunter
Lightning P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A Hunter Bandit
Baby Dragon
Electro Wizard Barbarian Barrel Baby Dragon Hunter Lightning P.E.K.K.A
Barbarian Barrel Baby Dragon Hunter P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel Baby Dragon Bandit Electro Wizard
Lightning Barbarian Barrel Baby Dragon Bandit
Lightning Barbarian Barrel
Barbarian Barrel Baby Dragon
Baby Dragon Hunter
Baby Dragon
Barbarian Barrel Baby Dragon Hunter Lightning
Lightning Bandit
Lightning Electro Wizard
Lightning Barbarian Barrel Bandit Electro Wizard
Lightning Baby Dragon
Lightning Barbarian Barrel Baby Dragon Hunter Bandit
Lightning Barbarian Barrel Baby Dragon Bandit
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon Hunter Bandit
Lightning Barbarian Barrel Baby Dragon Bandit
Lightning Barbarian Barrel
Lightning
Lightning Barbarian Barrel Baby Dragon Hunter Bandit Electro Wizard
Lightning Barbarian Barrel Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Hunter
Barbarian Barrel Baby Dragon Hunter Lightning Bandit Electro Wizard
Lightning Baby Dragon Bandit
Lightning Barbarian Barrel Baby Dragon Bandit
Lightning Baby Dragon Hunter Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Hunter Bandit
Lightning Electro Wizard
P.E.K.K.A
Lightning
Lightning Electro Wizard Barbarian Barrel Bandit
Lightning Baby Dragon Hunter Electro Wizard
Barbarian Barrel
Lightning Baby Dragon Hunter Electro Wizard
Baby Dragon Lightning
Lightning
P.E.K.K.A
Baby Dragon Lightning Electro Wizard
Lightning Electro Wizard
Lightning Barbarian Barrel Baby Dragon Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: