My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Dark Prince P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Dark Prince Bandit
Barbarian Barrel
Battle Ram Wizard Dark Prince Bandit Electro Wizard
The Log
Battle Ram Dark Prince Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram Wizard Dark Prince P.E.K.K.A Bandit Electro Wizard
Fireball
Battle Ram Wizard Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Battle Ram Wizard Dark Prince Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Bandit Battle Ram Dark Prince Poison Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Bandit Battle Ram Dark Prince

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Poison Bandit Tornado P.E.K.K.A Electro Wizard
Wizard
Tornado Dark Prince P.E.K.K.A Bandit
Tornado
Wizard P.E.K.K.A Battle Ram Dark Prince Poison
Dark Prince
Wizard Tornado Poison Bandit Electro Wizard
Poison
Battle Ram P.E.K.K.A Tornado Dark Prince
P.E.K.K.A
Tornado Poison Electro Wizard Battle Ram Wizard
Bandit
Battle Ram Wizard Dark Prince Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Dark Prince Bandit

Defense Synergies 2 13

Battle Ram
Wizard
Tornado Dark Prince P.E.K.K.A Bandit Electro Wizard
Tornado
Wizard P.E.K.K.A Dark Prince Poison Electro Wizard
Dark Prince
Wizard Tornado Poison Bandit Electro Wizard
Poison
Tornado Dark Prince Electro Wizard
P.E.K.K.A
Tornado Wizard Electro Wizard
Bandit
Wizard Dark Prince Electro Wizard
Electro Wizard
Wizard Tornado Dark Prince Poison P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard
Tornado P.E.K.K.A Dark Prince Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard
Tornado Dark Prince Poison P.E.K.K.A
Tornado Dark Prince Bandit Electro Wizard
Tornado Electro Wizard Wizard Poison
Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Tornado
Tornado Dark Prince Bandit Electro Wizard
Poison Electro Wizard Wizard Tornado Dark Prince Bandit
Wizard Tornado Poison Electro Wizard
P.E.K.K.A Wizard Dark Prince Bandit Electro Wizard
Wizard Tornado Dark Prince Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Tornado P.E.K.K.A Bandit Electro Wizard
Wizard Tornado Dark Prince Poison P.E.K.K.A Electro Wizard
Wizard Tornado Dark Prince Bandit Electro Wizard
Wizard Tornado Poison Dark Prince Bandit Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard Dark Prince Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Wizard
P.E.K.K.A Bandit Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Tornado Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit
Wizard Poison Tornado Electro Wizard
Dark Prince P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Tornado Dark Prince Poison Bandit
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Tornado Dark Prince Poison Electro Wizard
Dark Prince P.E.K.K.A Wizard Bandit
Wizard
Electro Wizard Tornado Dark Prince Poison P.E.K.K.A
Poison Wizard Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Tornado Bandit Electro Wizard
Poison Bandit
Dark Prince Poison
Wizard Poison Dark Prince
Wizard Poison Tornado
Wizard Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado Bandit
Tornado Poison Electro Wizard
Poison Wizard Tornado Dark Prince Bandit Electro Wizard
Poison Wizard Tornado
Poison Bandit
Poison Bandit
Poison
Wizard Poison Bandit
Wizard Poison Bandit
Tornado Poison
Wizard Dark Prince Poison Bandit Electro Wizard
Wizard Tornado Poison
Poison
Wizard Tornado Poison
Tornado
Poison
Tornado Poison Wizard Dark Prince
Poison Wizard Tornado Bandit Electro Wizard
Wizard Tornado Poison Bandit
Poison Tornado Bandit
Poison Wizard Tornado Electro Wizard
Electro Wizard Wizard Poison
Poison Wizard Bandit
Poison Electro Wizard
P.E.K.K.A
Wizard Poison
Electro Wizard Dark Prince Bandit
Poison Wizard Tornado Electro Wizard
Poison Wizard Dark Prince Electro Wizard
Wizard Poison
Tornado Poison
Dark Prince P.E.K.K.A
Tornado Poison Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Dark Prince Bandit Electro Wizard

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