My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Elixir Collector Three Musketeers Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Bandit
Giant Snowball
Battle Ram Three Musketeers
Zap
Battle Ram Three Musketeers Bandit
Barbarian Barrel
Battle Ram Three Musketeers Ice Wizard Bandit
The Log
Mini P.E.K.K.A Battle Ram Three Musketeers Bandit
Earthquake
Elixir Collector
Arrows
Royal Delivery
Mini P.E.K.K.A Battle Ram Three Musketeers Ice Wizard Bandit
Fireball
Battle Ram Elixir Collector Three Musketeers Ice Wizard Bandit
Poison
Elixir Collector Three Musketeers Ice Wizard
Lightning
Mini P.E.K.K.A Battle Ram Elixir Collector Three Musketeers Ice Wizard Bandit
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Elixir Collector Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Ice Wizard Bandit Mini P.E.K.K.A Battle Ram Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Ice Wizard Bandit

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Mirror The Log Ice Wizard
Battle Ram
The Log Bandit Three Musketeers Mirror
Elixir Collector
Three Musketeers
Battle Ram Mirror The Log Bandit
Mirror
The Log Mini P.E.K.K.A Battle Ram Three Musketeers
The Log
Battle Ram Mirror Mini P.E.K.K.A Three Musketeers Bandit
Ice Wizard
Mini P.E.K.K.A Bandit
Bandit
Battle Ram Three Musketeers The Log Ice Wizard

Defense Synergies 1 9

Mini P.E.K.K.A
The Log Mirror Ice Wizard
Battle Ram
Elixir Collector
Three Musketeers
The Log Bandit
Mirror
Mini P.E.K.K.A The Log Ice Wizard
The Log
Mini P.E.K.K.A Three Musketeers Mirror Ice Wizard Bandit
Ice Wizard
Mini P.E.K.K.A Mirror The Log Bandit
Bandit
Three Musketeers The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Three Musketeers The Log Ice Wizard Bandit
Mini P.E.K.K.A Three Musketeers Ice Wizard Bandit
Mini P.E.K.K.A Three Musketeers Ice Wizard Bandit
Mini P.E.K.K.A The Log
The Log Ice Wizard Bandit
Three Musketeers Ice Wizard
The Log Bandit
Mini P.E.K.K.A Three Musketeers Ice Wizard
Mini P.E.K.K.A Ice Wizard Bandit
Ice Wizard The Log Bandit
Three Musketeers Ice Wizard
Mini P.E.K.K.A Three Musketeers The Log Ice Wizard Bandit
Three Musketeers Mini P.E.K.K.A The Log
Mini P.E.K.K.A Three Musketeers Bandit
Mini P.E.K.K.A Three Musketeers The Log Bandit
Three Musketeers Mini P.E.K.K.A
Three Musketeers The Log Ice Wizard Bandit
The Log Ice Wizard Bandit
Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bandit
Bandit Mini P.E.K.K.A The Log
Bandit Mini P.E.K.K.A The Log
Mini P.E.K.K.A The Log Bandit
Mini P.E.K.K.A Three Musketeers Bandit
Three Musketeers Ice Wizard
Mini P.E.K.K.A Ice Wizard Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Bandit
Three Musketeers
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Three Musketeers Bandit
Three Musketeers
Mini P.E.K.K.A Three Musketeers The Log
Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Ice Wizard Bandit
The Log Bandit
The Log
The Log
Ice Wizard
The Log
The Log Ice Wizard
The Log Bandit
Mini P.E.K.K.A Three Musketeers
The Log Bandit
Three Musketeers The Log Bandit
Bandit
The Log
Three Musketeers The Log Bandit
Three Musketeers The Log Bandit
Three Musketeers
Mini P.E.K.K.A
Mini P.E.K.K.A Three Musketeers The Log Bandit
The Log
The Log
The Log
The Log
The Log Ice Wizard
The Log Ice Wizard Bandit
The Log Bandit
The Log Bandit
Ice Wizard
Mini P.E.K.K.A
The Log Bandit
The Log
Bandit
Three Musketeers Ice Wizard
The Log
Mini P.E.K.K.A Three Musketeers
The Log
Three Musketeers
The Log
The Log Bandit

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