My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Zappies Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Mega Minion Battle Ram Zappies Lumberjack
Zap
Battle Ram Zappies Bandit
Barbarian Barrel
Battle Ram Zappies Bandit Electro Wizard Lumberjack
The Log
Battle Ram Zappies Bandit Lumberjack
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Mega Minion Battle Ram Zappies Bandit Electro Wizard Lumberjack
Fireball
Mega Minion Battle Ram Zappies Bandit Electro Wizard Lumberjack
Poison
Mega Minion Zappies Electro Wizard
Lightning
Mega Minion Battle Ram Bandit Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Bandit Battle Ram Zappies Electro Wizard Lumberjack Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Bandit Battle Ram

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Battle Ram Electro Wizard Zappies Bandit Lumberjack
Mega Minion
Zap
Battle Ram
Zap Bandit Zappies Lightning Electro Wizard Lumberjack
Zappies
Zap Battle Ram Bandit Lumberjack
Lightning
Battle Ram
Bandit
Battle Ram Zap Zappies Electro Wizard Lumberjack
Electro Wizard
Zap Battle Ram Bandit Lumberjack
Lumberjack
Zap Battle Ram Zappies Bandit Electro Wizard

Defense Synergies 2 13

Zap
Mega Minion Electro Wizard Zappies Bandit Lumberjack
Mega Minion
Zap Zappies Bandit Electro Wizard Lumberjack
Battle Ram
Zappies
Zap Mega Minion Bandit Electro Wizard Lumberjack
Lightning
Bandit
Zap Mega Minion Zappies Electro Wizard Lumberjack
Electro Wizard
Zap Mega Minion Zappies Bandit Lumberjack
Lumberjack
Zap Mega Minion Zappies Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion Zappies Electro Wizard
Lumberjack Zap Mega Minion Zappies Bandit Electro Wizard
Lumberjack Mega Minion Zappies Lightning Bandit Electro Wizard
Lumberjack Mega Minion Zappies Bandit Electro Wizard
Lightning Lumberjack
Zap Mega Minion Zappies Bandit Electro Wizard Lumberjack
Mega Minion Lightning Electro Wizard Zap Zappies
Lightning Zap Bandit Electro Wizard
Zappies Lumberjack
Zappies Bandit Electro Wizard Lumberjack
Electro Wizard Zap Mega Minion Zappies Bandit Lumberjack
Mega Minion Zap Zappies Electro Wizard
Lumberjack Zap Zappies Lightning Bandit Electro Wizard
Zap Mega Minion Zappies Electro Wizard Lumberjack
Zappies Bandit Electro Wizard Lumberjack
Zap Zappies Lightning Bandit Electro Wizard Lumberjack
Zappies Electro Wizard Lumberjack
Zap Mega Minion Zappies Bandit Electro Wizard Lumberjack
Zap Mega Minion Zappies Bandit Electro Wizard Lumberjack
Zappies Electro Wizard Lumberjack
Zappies Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Zappies Bandit Electro Wizard
Bandit Electro Wizard Zap Mega Minion Lightning Lumberjack
Zappies Bandit Lumberjack Zap Lightning Electro Wizard
Lightning Lumberjack Zap Zappies Bandit Electro Wizard
Zappies Bandit Lumberjack
Zap Zappies Electro Wizard
Mega Minion Zappies Lightning Bandit Electro Wizard Lumberjack
Zappies Lumberjack
Zap Lightning Electro Wizard Mega Minion Zappies Bandit
Mega Minion Zappies
Mega Minion Zappies Lumberjack
Lightning Zap Electro Wizard
Lightning Zappies Bandit Lumberjack
Zappies
Zappies Electro Wizard Zap Mega Minion Lightning Lumberjack
Zap Mega Minion Zappies Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Bandit
Zap Bandit Electro Wizard
Lightning Bandit
Lightning
Zap
Zap Mega Minion
Zap Lightning
Zap Lightning Bandit
Lightning Electro Wizard Lumberjack
Lightning Zap Bandit Electro Wizard
Lightning Zap
Lightning Bandit
Lightning Bandit
Lightning Zap
Lightning Zap Bandit
Lightning Bandit
Lightning
Lightning
Lightning Zap Mega Minion Bandit Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap
Mega Minion
Zap Lightning Bandit Electro Wizard
Lightning Zap Bandit
Lightning Zap Bandit
Lightning Zap Electro Wizard
Zap Lightning Electro Wizard Mega Minion Zappies
Lightning Mega Minion
Lightning Zap Bandit
Zap Lightning Zappies Electro Wizard
Lightning
Zap Lightning Electro Wizard Zappies Bandit
Lightning Zap Mega Minion Zappies Electro Wizard
Lightning Mega Minion Electro Wizard Lumberjack
Zap Lightning
Lightning Zap
Mega Minion
Zap Zappies Lightning Electro Wizard
Zap Zappies Lightning Electro Wizard
Lightning Zap Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: